Quote Originally Posted by Brandedblade View Post
But Deceptus, wouldnt a heavier emphasis on mp management give you that added complexity you desire?
Not when one job doesn't have to worry about mp management at all, and two others are starved.

Quote Originally Posted by Kabooa View Post
If MP isn't a resource, then it should be removed.

If a resource has no threat of running out, then it isn't a resource.

Hypothetically speaking, would it be so bad that "Knowing when to DPS" also included whether or not you had the MP to spare for it?
Yet when the melee jobs had to manage their resources, especially in aoe situations, they had their resource management taken away. Just another double standard from SE.