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  1. #1091
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by fumofu View Post
    "Emnity management is a group responsibility". Cos tank is too busy being in DPS stance and dps'ing? And btw is it true that in SHB SE gonna remove that waste-of-space DD role action for reduced emnity generation. Hope it is.
    Yes, only because tank stance lost its damage penalty. Therefore, it's no longer a near 50% damage loss to sit in tank stance because the DPS are too lazy to press a oGCD that doesn't impact their rotation one bit. If you can't be bothered to press Diversion, why should I bother saving you from the tank buster?

    "Because it's your job!" Except you're interrupting my playstyle~

    Quote Originally Posted by fumofu View Post
    ''HP management is a group responsibility'' . Yeah sure, let tanks and DD survive just by potions cos healer is too busy dps'ing.
    Okay. Friends and I did Ghimlyt Dark without a healer. I still did every mass pull and spot healed with Steel Cyclone. Expert dungeons are so pitifully weak, a non-DPSing healer is actually useless.

    Quote Originally Posted by fumofu View Post
    "Mitigation is a group responsibility". On this i'm 50/50. Thing is if everyone has skills to reduce damage taken, they require less healing and that's not a good thing, therefore such skills should be removed from game, cos it breaks balance and that's why we now have such nonsense as 'healer should dps' going on.
    You do realize this makes tanks even more glorified DPS who only pop CDs when a buster comes out, yes? While I do think the mitigation tools available has become excessive. Taking them away entirely dumbs down tank gameplay. The better solution is to increase outgoing damage and/or nerf healing potencies. You achieve the same results without neutering tank responsibility to accomplish it.

    Quote Originally Posted by fumofu View Post
    "DPS is a group responsibility". In ultimate/savage/ex content sure, cos it's only really possible with static groups and these fights have such an absurd dps checks. But for normal content tanks nor healers shouldn't feel preasure to dps. Unless you want to speedrun, but then feel free to make your own group with like-minded people.
    Translation: Tanks and healers can be lazy while DPS have to utilize their full kits. As we established, Expert dungeons hit like wet noodles. Why do healers have an excuse to AFK and watch Netflix yet if I only pressed 123 on Dragoon, I'd be called out for it?

    "But it's your job to do damage!" And it's your job to benefit the party in whatever manner you can, either through healing or damage. If you get to only utilize half your kit, I'll do the same.

    What the OP—in a two year old thread that is ironically quite relevant—has shown is responsible for an efficient run of any content falls onto everyone. And no one person should think themselves above another that they can skate by half-asking it. I am not going to spend an extra 10+ minutes in a dungeon because you want to watch Netflix or Youtube. How is that in any way considerate?

    Quote Originally Posted by Lordfurious View Post
    I completely disagree. I do agree the Aggro management is everyone's responsibility but not because the tanks drop stance. Some tanks can't hold aggro against really good DPS even while in stance. You mentioned that every player should have the responsibility to heal. In my opinion that's probably one of the dumbest things I've ever read Because if a DPS is healing that is a humongous DPS drop for the entire group. And a Healer is not going to out DPS a DPS class. Your own arguments tells us why healer should stick to healing and wide DPS should stick to DPS and tanks should stay in stance and keep aggro.
    Except we aren't talking about bad tanks who have no idea how to play their job. Unless they are extremely undergeared, aggro won't be an issue for a decent tank... provided the DPS press an ability which does not impact their rotation whatsoever. Why should I spam Butcher's Block or Power Slash several times because Mr. Samurai can't be bothered to hit Diversion? More often than not, I'll be either riding very closely to said Samurai's damage or outright surpassing it.

    Fortunately, this is a non-issue now since tank stance has no penalty and aggro management is basically nonexistent.
    (15)
    Last edited by ForteNightshade; 06-05-2019 at 10:47 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #1092
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Translation: Tanks and healers can be lazy while DPS have to utilize their full kits. As we established, Expert dungeons hit like wet noodles. Why do healers have an excuse to AFK and watch Netflix yet if I only pressed 123 on Dragoon, I'd be called out for it?
    Because it's an expert dungeon, and as you established, they're jokes and no one cares.
    (2)

  3. #1093
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Okay. Friends and I did Ghimlyt Dark without a healer. I still did every mass pull and spot healed with Steel Cyclone. Expert dungeons are so pitifully weak, a non-DPSing healer is actually useless.

    You do realize this makes tanks even more glorified DPS who only pop CDs when a buster comes out, yes? While I do think the mitigation tools available has become excessive. Taking them away entirely dumbs down tank gameplay. The better solution is to increase outgoing damage and/or nerf healing potencies. You achieve the same results without neutering tank responsibility to accomplish it.
    My group had a tank rage quit right before the second boss of The Burn ( he didn't want to stand in Assylum healing circle). Myself, a Dragoon, and Ninja proceeded to 3 man the 2nd boss, and clear all the trash to the last boss before another tank joined.

    You're absolutely right though. Tanks are basically just another DPS with more armor and HP.

    ShadowBringer will apparently drastically reduce tank aoe sustain(steel cyclone and Abyssal Drain) on mass pulls so that should slow things down considerably.
    (11)

  4. #1094
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    Because it's an expert dungeon, and as you established, they're jokes and no one cares.
    Except this attitude doesn't simply stay in dungeons. Regardless, while I may not care enough to outright kick someone. I'm not going to defend their poor performance either.

    Quote Originally Posted by Deceptus View Post
    My group had a tank rage quit right before the second boss of The Burn ( he didn't want to stand in Assylum healing circle). Myself, a Dragoon, and Ninja proceeded to 3 man the 2nd boss, and clear all the trash to the last boss before another tank joined.

    You're absolutely right though. Tanks are basically just another DPS with more armor and HP.

    ShadowBringer will apparently drastically reduce tank aoe sustain(steel cyclone and Abyssal Drain) on mass pulls so that should slow things down considerably.
    Sounds about right. Even in dungeons, things like this shouldn't be possible. Ironically, the most fun I had healing is when a DRK tried to troll then insta-left during Kugane Castle. I had to heal my friend (she was on BRD). Funny enough, I actually had to balance healing and DPS. Was actually fun.

    I'm a bit disappointed by that, especially with Abyssal Drain. It doesn't surprise me though. What DRK and WAR could get away was absurd.
    (4)
    Last edited by ForteNightshade; 06-05-2019 at 11:01 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #1095
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I think we can agree that while healer damage may be getting more boring, utility is getting a crunch, and we're not getting changes our jobs need, at least that's a month away. The worst thing to happen so far is pumping energy back into the ludicrous Sylphie subpopulation that insists leveling content in this game is a high-skill deathtrap despite mountains of evidence to the contrary.
    (9)

  6. #1096
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    I've seen a lot of people post about struggling on the Zenos solo.. so you know.. I can see people struggling on pretty much anything.
    (13)

  7. #1097
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility
    HP management is a group responsibility
    Mitigation is a group responsibility
    DPS is a group responsibility

    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

    I wish I could "like!" this comment more than once
    (9)

  8. #1098
    Player
    Aranel34's Avatar
    Join Date
    Jun 2019
    Posts
    8
    Character
    Ara Glaci
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Thank you and well said. Attitude is everything =).
    (3)

  9. #1099
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by fumofu View Post
    If you're talking about some static savage group, then I guess that's ok. In pre-made groups feel free to do whatever you like. But if you're talking about random groups, your expectations are absurd.
    lul absurd.

    "Emnity management is a group responsibility". Cos tank is too busy being in DPS stance and dps'ing? And btw is it true that in SHB SE gonna remove that waste-of-space DD role action for reduced emnity generation. Hope it is.
    It's absurd to expect Damage Dealers to push a button that drops their enmity generation by 90% to aid the tank in doing damage. Your words, not mine; you're saying it's absurd to expect Damage Dealers to push one button.

    ''HP management is a group responsibility'' . Yeah sure, let tanks and DD survive just by potions cos healer is too busy dps'ing.
    Not standing in avoidable AoEs is its own form of HP management. Bloodbath, vercure, second wind, mantra...all abilities that likewise help the healer stabilize the group so that healers can keep DPSing.

    But it's absurd, your implication, to expect people to look at an AoE and think "Maybe I shouldn't stand in that."

    "Mitigation is a group responsibility". On this i'm 50/50. Thing is if everyone has skills to reduce damage taken, they require less healing and that's not a good thing, therefore such skills should be removed from game, cos it breaks balance and that's why we now have such nonsense as 'healer should dps' going on.
    We'll have to agree to disagree. I think it's a great thing that healers and damage dealers can participate in mitigative strategies, and help keep damage from being overwhelming. It doesn't break any balance at all besides whatever poor-defined balance you bring up.

    "DPS is a group responsibility". In ultimate/savage/ex content sure, cos it's only really possible with static groups and these fights have such an absurd dps checks. But for normal content tanks nor healers shouldn't feel preasure to dps. Unless you want to speedrun, but then feel free to make your own group with like-minded people.
    Same to you; feel free to make your own "Tanks only tank healers only heal dps only dps" group in party finder.

    Mitigation is a finite job. Healing is a finite job. Both end when everyone is stable; the job of damage only ends when the boss is dead and the fight is over. Everyone wants the fight to be over. Damage is everyone's job; some content is just far more lax about asking that of players.

    Generally all your statement in general shows you'd like to throw tank/healer/dps roles out of window completely and have every job do everything. Hope that'll never happen.
    Sorry I want the team to work together as a team, to cover each others' weaknesses and bolster each others' strengths. You want the team to be narrowly defined it seems, and each section is their own private little duo/quadro that works independently of the other roles, trusting them to do their job while they brainlessly pluck away at their predefined "role."

    The only truth changing in Shadowbringers is "Enmity is everyone's job." That's only changing because the developers agree with you, and are changing aggro to be an absolute joke with tanks having free aggro generation at a whim. HP management will still be the group's responsibility; abilities like addle and mantra still exist as well, so mitigation and healing support will still be group's responsibility. Bosses still need to die and everyone can still contribute damage, so damage will still be the group's responsibility.
    (5)
    Last edited by SaberMaxwell; 06-15-2019 at 05:28 PM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  10. #1100
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    Oh gods, this is still going on..can we just give this a rest already. It's literally going in a full circle.
    (0)

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