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  1. #14
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,661
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by fumofu View Post
    "Emnity management is a group responsibility". Cos tank is too busy being in DPS stance and dps'ing? And btw is it true that in SHB SE gonna remove that waste-of-space DD role action for reduced emnity generation. Hope it is.
    Yes, only because tank stance lost its damage penalty. Therefore, it's no longer a near 50% damage loss to sit in tank stance because the DPS are too lazy to press a oGCD that doesn't impact their rotation one bit. If you can't be bothered to press Diversion, why should I bother saving you from the tank buster?

    "Because it's your job!" Except you're interrupting my playstyle~

    Quote Originally Posted by fumofu View Post
    ''HP management is a group responsibility'' . Yeah sure, let tanks and DD survive just by potions cos healer is too busy dps'ing.
    Okay. Friends and I did Ghimlyt Dark without a healer. I still did every mass pull and spot healed with Steel Cyclone. Expert dungeons are so pitifully weak, a non-DPSing healer is actually useless.

    Quote Originally Posted by fumofu View Post
    "Mitigation is a group responsibility". On this i'm 50/50. Thing is if everyone has skills to reduce damage taken, they require less healing and that's not a good thing, therefore such skills should be removed from game, cos it breaks balance and that's why we now have such nonsense as 'healer should dps' going on.
    You do realize this makes tanks even more glorified DPS who only pop CDs when a buster comes out, yes? While I do think the mitigation tools available has become excessive. Taking them away entirely dumbs down tank gameplay. The better solution is to increase outgoing damage and/or nerf healing potencies. You achieve the same results without neutering tank responsibility to accomplish it.

    Quote Originally Posted by fumofu View Post
    "DPS is a group responsibility". In ultimate/savage/ex content sure, cos it's only really possible with static groups and these fights have such an absurd dps checks. But for normal content tanks nor healers shouldn't feel preasure to dps. Unless you want to speedrun, but then feel free to make your own group with like-minded people.
    Translation: Tanks and healers can be lazy while DPS have to utilize their full kits. As we established, Expert dungeons hit like wet noodles. Why do healers have an excuse to AFK and watch Netflix yet if I only pressed 123 on Dragoon, I'd be called out for it?

    "But it's your job to do damage!" And it's your job to benefit the party in whatever manner you can, either through healing or damage. If you get to only utilize half your kit, I'll do the same.

    What the OP—in a two year old thread that is ironically quite relevant—has shown is responsible for an efficient run of any content falls onto everyone. And no one person should think themselves above another that they can skate by half-asking it. I am not going to spend an extra 10+ minutes in a dungeon because you want to watch Netflix or Youtube. How is that in any way considerate?

    Quote Originally Posted by Lordfurious View Post
    I completely disagree. I do agree the Aggro management is everyone's responsibility but not because the tanks drop stance. Some tanks can't hold aggro against really good DPS even while in stance. You mentioned that every player should have the responsibility to heal. In my opinion that's probably one of the dumbest things I've ever read Because if a DPS is healing that is a humongous DPS drop for the entire group. And a Healer is not going to out DPS a DPS class. Your own arguments tells us why healer should stick to healing and wide DPS should stick to DPS and tanks should stay in stance and keep aggro.
    Except we aren't talking about bad tanks who have no idea how to play their job. Unless they are extremely undergeared, aggro won't be an issue for a decent tank... provided the DPS press an ability which does not impact their rotation whatsoever. Why should I spam Butcher's Block or Power Slash several times because Mr. Samurai can't be bothered to hit Diversion? More often than not, I'll be either riding very closely to said Samurai's damage or outright surpassing it.

    Fortunately, this is a non-issue now since tank stance has no penalty and aggro management is basically nonexistent.
    (15)
    Last edited by ForteNightshade; 06-05-2019 at 10:47 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."