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  1. #1
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reiryuu View Post
    -snip-
    Do you know why the "Wait til you play" argument keeps popping up? Because it's generally common sense and common decency. The real world equivalent would be like making a reservation at a new restaurant and before you even go and experience it for yourself you log onto yelp and bash the place because you heard some people say a few negative things about it and have no clue if they've even been there themselves. You don't know anything yet, you don't see the full picture yet. You feel like you have a grasp on it, and these meltdowns and childish demands for replies and expectations of the devs to drop everything they are doing to answer these complaints, and before this gets out of hand when I say you I don't mean you personally I mean the healer outrage crowd in general. just so that's clear. Machinists did the same thing in stormblood, they beat their chests, blew up these forums, everyone said it was pointless but they continued to do so, the difference being machinists actually had gameplay proof and tons of experience with the job to be able to bring real feedback to the dev team.

    So why yes it seems like dire straights, there's a thing called empathy and understanding. The healers should try to look at this from the dev team's perspective. See why they made these changes. What caused it, what can be the future of it. And do it with an open mind. Don't just scream homogenization or whatever other buzzword has been floating around. Really try to put yourself in their shoes. If you were a developer and you had to make all of these jobs accessible to ALL types of players.. from the most casual to the most hardcore.. what would you have done differently. how would you balance it amongst each of the other healers and against all of the other roles. Come up with solutions not complaints. VIABLE solutions that don't just cater to one crowd but everyone.
    (11)

  2. #2
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Darkpaw View Post
    Do you know why the "Wait til you play" argument keeps popping up? Because it's generally common sense and common decency. The real world equivalent would be like making a reservation at a new restaurant and before you even go and experience it for yourself you log onto yelp and bash the place because you heard some people say a few negative things about it and have no clue if they've even been there themselves.
    A restaurant that I have been eating at for 4+ years, have seen the service, have been witnessing the lower quality food and seeing the new "cow pie" menu and not wanting to consume it, you mean?

    Quote Originally Posted by Laphael View Post
    It´s almost funny.

    Fuuuu they didn´t change WHM enough
    Fuuuu they canged SCH to much
    Fuuuu they changed AST

    like what? XD
    False rage much? I don't know why you think I was sounding like I was mad my caps were just mirroring yours, but the point stands. RDM got a whole new set of AoEs this expansion. WHM got... more of exactly the same that it's already had plus a skill that combines 2 skills that got taken away from it as its level 80 skill this expansion. You may think that's awesome. I don't. I don't need to be level 80 to experience these spells to know that I really don't need any of them. Will I use them? Maybe? May as well, but they certainly don't add anything to the job. Is that not what we should expect from an expansion? Expanding on what a job can do?
    (28)
    Last edited by Reiryuu; 06-14-2019 at 05:46 PM.
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  3. 06-14-2019 05:45 PM

  4. #4
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Darkpaw View Post
    See why they made these changes. What caused it, what can be the future of it. And do it with an open mind. Don't just scream homogenization or whatever other buzzword has been floating around. Really try to put yourself in their shoes. If you were a developer and you had to make all of these jobs accessible to ALL types of players.. from the most casual to the most hardcore.. what would you have done differently. how would you balance it amongst each of the other healers and against all of the other roles. Come up with solutions not complaints. VIABLE solutions that don't just cater to one crowd but everyone.
    Well if i were to put myself in their shoes, i would not try to make jobs accessible to every player. That seems to be a poor desing choice, one that is impossible to fufill and one that delivers mediocrity. So i would not havedone that for starters, besides the game suffers from a severe issue that has nothing to do with the jobs themselves, it is to randomly desing after a point, they added a pletora of options on how to tackle the battle content, but the battle content itself doesnt support it, let me put an example why is it that SCH or AST are more desiered in parties? is it because their themes? or their incredible healing ability? The game itself its designed to preffer dps over everything, not a bad idea on itself but limits severly other aproaches to any given encounter.

    It seems, to me, that they dont create content allowing the player the "freedom" to explore and maximize the skill set of its job/class: Jobs>content. But they do it the other way around Content>jobs, this is not a wrong aproach however is a limiting one, simply because you dont have static jobs, so as the jobs "grow, change or evolve" the content should do the same, however it does not the content and the demands of said content remain the same, but the jobs change. Inherently this would make 2 outcomes posible either the content is easier or harder (different degrees of each) but like you said they wanted to make their classes, and by extention the content, accesible to all types of players, so automatically it cant be harder. the jobs will continue to grow easier, because the content wont change but the clasess will and since they want everyone to have access to all jobs... well you get the point the devs have gotten themselves to the point were they are, the lack of new ways to tackle content (as a core issue) cannot be fixed with just changin a skill, that will simply return it to aprevious state not a dressing the problem. We are 3 expantions in and what worked in 2.x cannot work on 5.x, because the clasess have changed, but the content have had little to no change.

    So if i were a dev that would be Job number one, i mean why do you think BLU failed, the class was different enough but the content was (and is still) not there for it. (I mean this is one of the pletora of reasons why BLU failed)
    (12)
    Last edited by reyre; 06-14-2019 at 07:03 PM.

  5. #5
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Darkpaw View Post
    Do you know why the "Wait til you play" argument keeps popping up? Because it's generally common sense and common decency. The real world equivalent would be like making a reservation at a new restaurant and before you even go and experience it for yourself you log onto yelp and bash the place because you heard some people say a few negative things about it and have no clue if they've even been there themselves. You don't know anything yet, you don't see the full picture yet. You feel like you have a grasp on it, and these meltdowns and childish demands for replies and expectations of the devs to drop everything they are doing to answer these complaints, and before this gets out of hand when I say you I don't mean you personally I mean the healer outrage crowd in general. just so that's clear. Machinists did the same thing in stormblood, they beat their chests, blew up these forums, everyone said it was pointless but they continued to do so, the difference being machinists actually had gameplay proof and tons of experience with the job to be able to bring real feedback to the dev team.

    So why yes it seems like dire straights, there's a thing called empathy and understanding.
    This would be relevant if it were the first expansion and we hadn't been down this road before.
    (6)

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