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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    I expected that result. There are three opposing camps regarding a healer's role in a party.

    Those who want to contribute to a group's overall damage by weaving offensive spells between their heals, those who feel a healer's role is only to heal, and a minority who wish to contribute by casting buffs/debuffs and healing with a minimum of personal dps.

    My personal belief is the last one. Healer's should support the party.

    A party already has their damage dealers and tanks. Tanks need to do damage along with their enmity spells to keep threat.

    Damage dealers should focus on own dps and the party's while watching their own enmity.

    Healer's are the glue and support of the party. They keep the whole effort working so it succeeds.

    Instances should not be balanced around the maximum damage a healer can do along with the rest of a party.
    Here's my issue with the healer changes... (not necessarily your statement, but I want to build off it)

    The line I've bolded has literally never been the case for Final Fantasy XIV. The team has stated several times that healer DPS has never been and probably never will be taken into consideration. We live in a sytem where healer DPS is 100% optional. The reason healers can DPS in the first place is because all instances must have downtime between waves of damage received by the party. This isn't designed for Healers to go on the offensive, but to allow room for error. When a healer doesn't perform optimally, or gets overwhelmed for whatever reason (DPS not dodging AoEs, the Healer is new to the trial, etc.) they require moments to breathe and catch up. If we didn't have those break periods, raid content would be ruthlessly punishing on healers, threatening to end a raid at the smallest misstep.

    Not every healer or group is going to fall behind though. Many skilled healers will be able to keep up with what's going on. This naturally turns those break periods into moments where you have nothing to do because you're all caught up. You don't have to DPS at this point, as the game certainly doesn't require that you do, but the fact is that you can if you want to. Again, it's been entirely optional.

    Neutering Healer DPS doesn't actually make it easier for the healers that don't want to participate because that DPS has never been expected of them in the first place. All it does is punish those of us who do want to be able to participate in DPS, i.e. those of us who want to do more than what's expected of us--to do more than the bare minimum. It's not fair to dumb it down to a bland and boring button spam because it doesn't help anyone. For someone like you who doesn't want to DPS, not having DPS tools doesn't help you, and having DPS tools doesn't hurt you. What matters is how content is designed.

    Healer DPS shouldn't be this brain-meltingly boring spamming of a single spell. It shouldn't be a full on DPS rotation either. It should be a small and simple, yet engaging system that rewards players who want to do everything they possibly can at any given moment. Stormblood Scholar's DPS set I think was a pretty good example: You manage a couple DoTs, Shadowflare, and Energy Drain along with your Broil casts, + Ruin II for weaving through abilities. It's not Mudras. It's not building up Greased Lighting. It's a simple handful of tools that have enough intricacy to make your break periods more engaging should you chose to DPS.
    (16)

  2. #2
    Player
    Yulja's Avatar
    Join Date
    May 2019
    Posts
    39
    Character
    Yulja Soneli
    World
    Phoenix
    Main Class
    Summoner Lv 74
    Quote Originally Posted by ty_taurus View Post
    snip
    I can only agree here.
    If some Healers don't want to DPS or can't DPS because they are new or w/e reason, but if other Healers want to DPS in the downtime and even in the FFXIV Lore of the Healers DPS is mentioned there, why should they deal damage without fun? Why should they suffer and get something boring? Even if it is designed for new Healers or for Healers who can not multitask that good, why punish the others who can?

    And why do they even cut the Support style from AST if they already cut the DPS skills? How come job designers do such things to Healers but a DNC job comes which is pretty Hybrid? That makes no sense to me.

    Also I am a bit confused about the Poll because I think OP you should have had mentioned the changes in this thread because it could be that some people vote "yes" without even knowing what is going on or w/e. Though the Poll shows that more people are unhappy and SE should consider this.
    I hope SE is doing something and talking to the Healer playerbase atleast once. Maybe the designers with the ideas.
    (8)