Quote Originally Posted by Alathon View Post
Boards of any sort are never necessarily representative of a player base, but that poll looks like a plausible representation. A slight majority unhappy with the homogenization/simplification/heal-focus, and a sizable minority either happy with the heal-focus or okay with whatever happens as long as they get new content.
I expected that result. There are three opposing camps regarding a healer's role in a party.

Those who want to contribute to a group's overall damage by weaving offensive spells between their heals, those who feel a healer's role is only to heal, and a minority who wish to contribute by casting buffs/debuffs and healing with a minimum of personal dps.

My personal belief is the last one. Healer's should support the party.

A party already has their damage dealers and tanks. Tanks need to do damage along with their enmity spells to keep threat.

Damage dealers should focus on own dps and the party's while watching their own enmity.

Healer's are the glue and support of the party. They keep the whole effort working so it succeeds.

Instances should not be balanced around the maximum damage a healer can do along with the rest of a party. Healer's aren't a green damage dealer.

Let tanks and damage dealers have their own roles and let healers have their own. That's my opinion and I'm stepping off my soapbox.

So, how was your day? /chuckle