Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 32
  1. #21
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Ilyrian View Post
    What though - Give WHM what
    I know you weren't being serious but you make an interesting point. Basically all 3 healers are currently WHM baseline - only 2 of them have added extras.
    And coming up with what could make White Mage unique is probably going to be the biggest step in actually balancing the healers. I'd briefly like to refer to another thread:

    Quote Originally Posted by Sebazy View Post
    Kei Sato, Takashi Kawamoto, Hikaru Tamaki, Tsuyoshi Yokozawa

    And last but most certainly not least. FFXIV's battle system design team.
    As it is now, we have a total of four people who need to work on each Job for each expansion, a big question like "How do we fix an entire role?" is probably very difficult to answer with such a small team, at this point, I feel pressuring SE to increase this roster would lead to a far happier outcome than continuously suggesting healer changes.

    --

    Quote Originally Posted by Reiryuu View Post
    If this is true, this is the best and easiest compromise that would require the least amount of development time to not only create a "basic healer" for these people but also separate the WHM SCH and AST jobs as those for people who do want different mechanics and interesting things to do instead of just heal. Each one could then have their own flavor.
    While I could get behind the idea of making Conjurer a more traditional healer, doing so wouldn't actually fix anything for White Mage, which is likely why people are bringing up the balance between the three healers. If recreating Conjurer puts SCH, AST, and WHM in a state similar to what they are now in Stormblood, Scholar and Astrologian come out very much ahead, given that nothing has really happened to shift White Mage up or down in power, and SCH and AST have been very much brought in line.

    --

    Quote Originally Posted by Deceptus View Post
    Honestly, SE's interpretation of AST is exactly what brought these balance issues up in the first place. The fact that they could do either, Shield or Regen, as well as buff virtually assured their spot in the raid.
    Then the question is, which is weaker, WHM or SCH? The weaker of the two gets replaced. This design failure is 100% on SE and they have no real plan on how to fix it.
    This is where trimming should have happened first really, Astrologians changes shouldn't have focused on changing and revamping the card system. By leaning so heavily into the Sect system, it makes it -much- harder to detangle what each healer should be. And with the new skills we're left with what- a buffing White Mage that can cast shields? A buffing Scholar that can cast large Regens?

    --

    Let's be honest everyone, right now Astrologian is playing with everyone elses toys, and isn't sharing its own. Astrologian needs to seperate from the other healers, and White Mage can't just continue to be Astrologian without buffs, and Scholar without shields or a fairy.
    (1)

  2. #22
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Presence of Mind giving a group wide haste when used.
    Ok. Which is better: damage buff from AST or Haste from WHM?
    Numbers will be crunched. I'd say it would be the AST buff.
    (0)

  3. #23
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ilyrian View Post
    Ok. Which is better: damage buff from AST or Haste from WHM?
    Numbers will be crunched. I'd say it would be the AST buff.
    That's the thing with numbers, they can be adjusted for balance.

    WHM desperately needs some sort of raid utility.

    The next discussion would be: Would the damage from Ast and the Haste from WHM be better than the crit from SCH.

    Consistent damage is always better than RNG damage
    (3)
    Last edited by Deceptus; 06-13-2019 at 04:31 AM.

  4. #24
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Ilyrian View Post
    Ok. Which is better: damage buff from AST or Haste from WHM?
    Numbers will be crunched. I'd say it would be the AST buff.
    And this would be the case, if Astrologian still had access to a Spread Balance and if Divination weren't on a three minute cooldown.

    It was very tough to beat Astrologian when you could possibly pull a full minute of +5% raidwide damage.
    (1)

  5. #25
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ilyrian View Post
    Ok. Which is better: damage buff from AST or Haste from WHM?
    Numbers will be crunched. I'd say it would be the AST buff.
    Yeah, there would be some attempt at balancing it, it is disingenuous to not say that they would try.
    (0)

  6. #26
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    That's the thing with numbers, they can be adjusted for balance.

    WHM desperately needs some sort of raid utility.
    I agree - but in the unlikely event that one of those buffs doesn't emerge just flat out better (and I'm pretty sure it would be the straight damage buff) that only brings WHM up to equal with AST, it doesn't tackle the problem of a fixed place for Scholar in the party makeup.

    It would be a start *if* it was balanced but, again, it is very unlikely unless it is exactly the same as AST which would kind of make the argument a bit moot.
    (0)

  7. #27
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Cyrocco View Post
    This is where trimming should have happened first really, Astrologians changes shouldn't have focused on changing and revamping the card system. By leaning so heavily into the Sect system, it makes it -much- harder to detangle what each healer should be. And with the new skills we're left with what- a buffing White Mage that can cast shields? A buffing Scholar that can cast large Regens?

    --

    Let's be honest everyone, right now Astrologian is playing with everyone elses toys, and isn't sharing its own. Astrologian needs to seperate from the other healers, and White Mage can't just continue to be Astrologian without buffs, and Scholar without shields or a fairy.
    And this is why SE really gave us a bad excuse about no 4th healer.
    They added a 4th tank for better balance, but they can't for healers ?

    So they have chosen 3 healers to embrace the pure & shield form (and they failed again because WHM has no shields) instead of doing 2 healers pure and 2 healers shields.
    They completely gave up on their initial idea of ARR where their was complementary between pure and shield type healer.

    Because we have seen it for years, Nocturnal AST is far from SCH.
    Their exist solutions, and it's not evident for Noct AST to exist, but the best move would have been to remove it honestly.

    We would have 2 pure healer (WHM, AST) and 2 shield healers (SCH, ??)
    It would have been really easy to balance that and keeping fun + identity of these jobs.
    (3)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  8. #28
    Player
    Sanctify's Avatar
    Join Date
    Apr 2016
    Posts
    225
    Character
    Sanctify Ofera
    World
    Lamia
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Ilyrian View Post
    Taking this to the extreme you could just remove WHM.
    Balance nightmare over. Shields and HoTs for days. Give them both a fancy Wings cooldown - job done - ty ty.
    Get rid of the staple healing job since FF conception lol yeah right xD
    (0)

  9. #29
    Player

    Join Date
    Nov 2016
    Posts
    226
    Some people just want to heal, how is that controversial? If you want your opinion to be respected, you should respect the opinion of others.
    (0)

  10. #30
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bahati View Post
    Some people just want to heal, how is that controversial? If you want your opinion to be respected, you should respect the opinion of others.
    Because

    1) Before ShB you were ignoring a significant portion of your kit (DPS). WHM's especially. Holy is an on demand, zero CD Hallowed Ground that is available every single trash pull that does significant damage.

    2) And in doing so you were losing out on mitigation. Dead mobs do no damage. The faster they die, the less overall damage they do.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Page 3 of 4 FirstFirst 1 2 3 4 LastLast