Personally, I'd like macroing to be made harder but not crafting itself. In other words, I would like more proc related skills to make macro less effective while rewarding player for learning how to properly use their skill. I also like high risk high reward skills As Long as they have viable alternative without RNG (the new hasty vs prudent touch is a good example or the lv 64 skill too)

I don't think should be harder, I think it's fine as it is, anyone with some investment can craft anything. What I don't like are being able to macro 4star without HQ items.

As I said, just adding more proc related skill could solve this issue since macro can't take benefit of proc