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  1. #9
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by whiskeybravo View Post
    I'll admit, from the outside looking in Delirium always seemed like a pretty weak ability that could've served a more important purpose. I think the math worked out so it seemed like a fairly strong ability on paper (not really sure), but I don't know, it just seemed to lack any real pizzazz IMO. If they wanted to make it mechanically similar to Inner Release they should've at least done it a different way - like instead of making it "no cost" have it refund the cost after performing an action. Even a little change like that would've at least made it less obvious of an IR clone. (I'm not discounting anything else they could've done with Delirium, just something off the top of my head)
    Honestly what they could do with Delirium, if they really wanted to make it feel satisfying, is to treat it as a second burst phase. Make Delirium a version that combines WAR's Inner Release, and also Infuriate. Give it the ability that any blood expending action used while under the effect of Delirium reduces the recast of Blood Weapon.
    Or treat it as an opposite of Upheaval, where attacks used while under its effect gain a bonus potency scaling with missing HP.

    I recognize the former would be ridiculously overpowered. But if they want to make Delirium feel rewarding to play, then MAKE IT REWARDING. Just being able to use BS/Q freely for 5 GCDs is not rewarding. IR guarantees direct / crits for any actions used while under it's effect; the act of having no gauge cost on beast gauge using abilities is not a reward in this case. Surely someone can come up with a DRK aesthetic fitting mechanic that can be applied to Delirium.
    (2)
    Last edited by WhyAmIHere; 06-13-2019 at 01:35 AM. Reason: a word