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  1. #41
    Player
    Sothis's Avatar
    Join Date
    Oct 2011
    Posts
    161
    Character
    Sothis Caoimhe
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Vitallian View Post
    Because those things aren't actually worth anything to begin with. That's why so many people got in a tizzy with world visit because their little monopolies were in danger of being made nothing. That's the problem though, things are too expensive and everyone thinks things should sell for way more than the time or effort put into this is worth, and the reason they are expensive is because there isn't enough competition to shove down prices. And people hate competition so they are all for not improving things so more people will want to do something. It's greed. Ya'll can call me greedy for wanting everyone to not get pissed at crafting but the real reason is you guys just want to keep prices high and keep making money. Nothing is worth as much as you yourself think it is.
    "Things people make aren't worth the effort/cost ratio" but also "crafting requires way too much effort and should be made easier/simpler"??

    You're still not saying what you want crafting to be, OP. Push button, receive stuff, make profit? Nah, hard pass.
    (12)

  2. #42
    Player
    Windsun33's Avatar
    Join Date
    Jan 2019
    Posts
    106
    Character
    Ying Yei
    World
    Coeurl
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Vitallian View Post
    Because those things aren't actually worth anything to begin with. That's why so many people got in a tizzy with world visit because their little monopolies were in danger of being made nothing....
    Baloney. I just checked a bunch of Rakshasa items, and the prices on all worlds are not that far apart - 20% or so at most. If there were any monopoly fiefdoms on some worlds, it was because of population imbalance mostly. But what it really comes down to is that I want it to be easy for ME, not anyone else.
    (9)

  3. #43
    Player
    Windsun33's Avatar
    Join Date
    Jan 2019
    Posts
    106
    Character
    Ying Yei
    World
    Coeurl
    Main Class
    Botanist Lv 80
    If everyone could make iPhones in their garage, how much would they be worth?
    (1)

  4. #44
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Ya'll can call me greedy for wanting everyone to not get pissed at crafting but the real reason is you guys just want to keep prices high and keep making money. Nothing is worth as much as you yourself think it is.
    Things are worth what buyers decide to pay for them, nothing more than that.

    The primary reason things get as expensive as they do is because many people, much like yourself apparently, cannot be bothered to put in the effort to obtain/produce it themselves.
    (9)

  5. #45
    Player
    Endeleon's Avatar
    Join Date
    May 2015
    Location
    Eos
    Posts
    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 55
    Crafting and gathering is super easy tho.....
    (4)

  6. #46
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Honestly, the only thing about crafting that bugs me is how long it takes to mass produce stackable items like materials and infusions that are needed in large quantities.

    Being able to increase the yield on stackable items by using more mats and maybe increasing the quality requirement for 100% HQ would be a really great QoL change and keep HQ mats relevant even after you've gotten the best gear.
    (16)
    Last edited by KageTokage; 06-12-2019 at 01:10 PM.

  7. #47
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Honestly, the only thing about crafting that bugs me is how long it takes to mass produce stackable items like materials and infusions that are needed in large quantities.

    Being able to increase the yield on stackable items by using more mats would be a really great QoL change.

    Here is an example of what an actual QoL proposal looks like, OP, if you're taking notes.
    (15)

  8. #48
    Player
    Windsun33's Avatar
    Join Date
    Jan 2019
    Posts
    106
    Character
    Ying Yei
    World
    Coeurl
    Main Class
    Botanist Lv 80
    On a side note, just saw this from the last producer letter "This new quest system is based on Custom Deliveries. For instance, quest progression has been streamlined by making the required items and materials exclusive to these quests.".

    Seems to me that this will kill one of the exploits (that I have used..) to level up crafters by just buying Leve turnins from the market board. Not much info there, but seems like custom deliveries will take the place of leves for 71+?
    (0)

  9. #49
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Windsun33 View Post
    On a side note, just saw this from the last producer letter "This new quest system is based on Custom Deliveries. For instance, quest progression has been streamlined by making the required items and materials exclusive to these quests.".

    Seems to me that this will kill one of the exploits (that I have used..) to level up crafters by just buying Leve turnins from the market board. Not much info there, but seems like custom deliveries will take the place of leves for 71+?
    Was he specifically referring to leves? We're sure he wasn't talking about crafting job quests?
    (0)

  10. #50
    Player
    Join Date
    May 2019
    Posts
    479
    git gud skrub
    (1)

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