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  1. #31
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Yea well, we're now the only tank with access to Convalescence so what's the difference?
    Well one could make the argument that you might need that for living so it wouldn't be available for deployments, usually. Risk and reward, yea?
    (0)

  2. #32
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    Well one could make the argument that you might need that for living so it wouldn't be available for deployments, usually. Risk and reward, yea?
    Obviously it's going to depend on the fight design, but any situation with a Tankbuster followed by Raidwide.. Thrill+Raw > TB > Deploy+Shake > Raidwide = GG
    (0)

  3. #33
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Obviously it's going to depend on the fight design, but any situation with a Tankbuster followed by Raidwide.. Thrill+Raw > TB > Deploy+Shake > Raidwide = GG
    Whatifthattankbusterreduceshealingdonetothetarget
    (0)

  4. #34
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kabooa View Post
    Cuz Adlo deployment.
    They already nerfed Adlo Deployment for ShB.

    By splitting half of Critlo's shield into a secondary shield called Catalyze which means it doesn't interact with Deployment.

    Causing this to be a much smaller concern.

    Quote Originally Posted by Kabooa View Post
    Well one could make the argument that you might need that for living so it wouldn't be available for deployments, usually. Risk and reward, yea?
    If Thrill of Battle is needed to live, then it means Paladin, Gunbreaker and Dark Knight are non-viable MT's.

    Given that, Paladin doesn't have a 90s CD at all. Gunbreaker only gets 10% DR from Camouflage while Dark Knight can only mitigate Magical damage with Dark Mind.

    Outside of Thrill/Camo/DM, every Tank has the exact same personal CD's unless it's expected that Tanks pop Party mitigation skills to survive TB's?
    (0)

  5. #35
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    Whatifthattankbusterreduceshealingdonetothetarget
    Assuming it's not a Defamation sized cleave.. You might could deploy the adlo before TB hits, the only problem would be making sure everyone is in range.
    (0)

  6. #36
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    I'll give the same response that every Warrior main gave in the Living Dead thread: "Looks fine to me!™"

    (sorry not sorry)
    (8)

  7. #37
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Izsha View Post
    Did i say 20% for my hypothetical shelltron example? No. I didnt. So that bad idea is all you. Please read what i said, not what you wish i said
    I'll give you that one - I must've imagined the 20% in there, as I'm kinda skimming through stuff, because honestly the entire thread is kind of silly to me. Making a big deal out of homogenization of passives, while there's so much active stuff to worry about, heh. Also still pretty sure the op is just tossing bait around.
    Not to mention, like somebody already said before, most times WAR wasn't even using the hp stance, so with Thrill being lower cd you will probably benefit from this "identity" more often than in HW/SB.

    Tbh if I had my way, we just wouldn't have this stupid trait in the first place.

    Quote Originally Posted by Izsha View Post
    And if you notice i said 25% hp and 25% healing as the old defiance was only 25% hp and 20% healing.
    The thing that made Defiance trash wasn't the missing 5% though. It was the fact that you still needed to actually get healed to get the benefit upon switching and most importantly - it only affected gcd heals, you know, that thing you're not supposed to use much. Another issue was that hp bonus scales with your gear, while mitigation scales with damage you're taking.

    Now, with some SHB changes this hypothetical trait could affect all forms of healing(Mantra and Minne seem to do so now at least), but the scaling issue remains.

    So ya, still not the same.
    (0)

  8. #38
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    The gear scaling has no effect on the effectiveness of 20% mitigation vs 25%hp +25%hp restored. Zilch.

    Mitigation does 2 things. Increases your effective hp (how much damage you can take before dying.), and how much it costs to heal that damage back up. Defiance or hypothetical 25/25 covers those bases.

    If you have 100,001k hp and a buster hits for 100k you live with 1hp. Then your healers have to cure that 100k.

    20% mitigation means you take 80k and survive with 20,001 (20% of your life). Healers need to heal for 80k.

    25/25 means you have 125,001 hp. Buster is still 100k. Youre left with 25,001 hp(still 20% of max). Healers need to heal 100k hp, but the 25% bomus means 80k*1.25=100. So healers still only need to heal 80k of hp.

    They are identicle. As long as the mitigation and heal/hp are used as a percentage they will always be functionally the same.

    The only reason they werent before is because the heal% was 20 not 25% .

    Now that SE has reprogrammed ogcd heals to work with % heal bonus the only possible inequality between 25/25 vs 20% mitigation is deploy.
    (1)

  9. #39
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Lyth View Post
    Hm. So WAR is being treated unfairly because in this particular situation, because it doesn't have an advantage over the other tanks. I suppose if you use that peculiar brand of 'reasoning', most of SE's tank balance decisions to date make sense.
    agree. warrior isnt meta tank anymore so its not treated fairly. smh idk whats worse the cry of healers or...warriors
    (2)

  10. #40
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ElazulHP View Post
    I'll give the same response that every Warrior main gave in the Living Dead thread: "Looks fine to me!™"

    (sorry not sorry)
    You're absolutely right though, so much so that I'm even going to "like" your post. This is fine. So is living dead.
    (0)

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