Quote Originally Posted by Coglin View Post
They really need to drop all of this over complication they have with stats. They need to just make it a % modifier. For example, lets say 30% modifer. STR could be the modifier for the top end of damage and DEX for the low end. If your using a WS that seems to do 250-300 damage. if you added 50 STR (50 X .30 = 15) your damage now does 250-315 for said ability. if you add 50 DEX on top, the it would changes to 265-315. Thats my take on it, they just need a set % for all modifiers.
But then they'll make it like FFXI and we can't have that now can we! The way stats work in XIV isn't complex or complciated at all, the fact of the matter is the stat caps and stat bases are way too high. We know exactly what the stats does, what isn't known is the benefit vs diminishing return, which through tests shows the stats go:

Benefit > Diminishing Returns > Benefit.

For example, +30 STR is a benefit > +33 is a Diminishing Return > +38 is a benefit > +42 is a diminishing return. We simply don't know this info on a per level basis, but what we do know is the way stats are balanced now, modifers mean almost nothing when you can't even gear swap.

WS's aren't affected by stats like say in FFXI that they have modifers tied to them with the exception of debuff ones. (Better enfeebling/piety will land debuffs like stuns and whatnot easier.) Obviously, STR and attack power will help, but that's a general thing.