So for those that dont like reading.
Are you happy with how the stats work, if not, give an idea about how they should work I bet most people will have better Ideas than the one I am gonna write below
So we all know that stats right are kinda messed even after the supposed fix you really need to make a triple meld to see a difference in attack when it comes down to DD. Even the MP consumption is outrageous firaga will need like 2k MP when cap is raised to 75+.
Even the elemental resistances are odd why such high numbers if they are all the same, anyway.
I know, people like big numbers.... everyone does but to be honest I rather see stuff like in XI when even at level 10 you would see the difference, adding 2 STR in XI would raise the dmg done from 15dmg to 16dmg... like I said that may seems minuscule but to be honest i managed to get a double meld with +48 att power and what was i doing..... from 250 to 255. And that's blowing like 2mil if you are lucky
Even the stats in gear intrigue me why add +3 STR on a pair of level 48 pants if those 3 points wont do a thing.
Back to topic, We /well I/ dont need such high numbers. Something where we can add an attribute and know we will have some impact is what most people would like instead of +20 STR why not make the highest materia +5 STR but make those 5 points DO something. What is the use of increasing MP drastically if you can cast like 4~5 times the strongest spell only. So what you think would you want a cap of 999 on every stats to make a difference, or something like a +10 to show you benefits.
Smaller numbers are even easier to math, easier to follow how they progress and easier to make formulas for dmg and the stuff.
PST. Sorry long post but thats my point of view please add yours since people always come with better ideas than me when it comes to expressing those ideas.