Quote Originally Posted by Shurrikhan View Post
I'm still curious what the actual point of the self-heals would be here. They're not going to make any difference in real content unless stronger than Bloodbath or Second Wind, which can only really help to ignore infrequent minor raid damage and can be rendered superfluous by a single preemptive M2 or Diurnal AH.
My line of thinking with self-healing skills is that they should provide a space for actual healers to do their job rather than substituting them in a raid environment. More punishing than your attack spells, but not to the point with current Drain where you have to spam to the exclusion of actual attacks in order to survive an encounter.
For surviving in raids, BLM already has Manaward, although I expect that much like Vercure a self-heal would have a niche use in emergencies like "Doom if you don't reach max health" or "set party HP to 1", or when you're far in the back taking a beating while the healer is focusing on the tank. It's still better for the healer to heal you while you continue attacking (because the reverse is absurd), but you could... help.

But yes, primarily it would be solo content like leveling, yes, I do think Physick should scale with Int for SMN (especially with Energy Drain no longer healing), and no, I don't think self-sustain in solo content should be exclusive to casters -- but it is worth noting that Ranged and Melee have access to Second Wind and Bloodbath, on top of higher base survivability, so running into a quest with a particularly difficult enemy (like, say, Zenos for the 17th time) doesn't often have you spending nearly so much of the encounter on minimum health.
The number of experiences I had leveling through the MSQ as BLM in Stormblood gave me some appreciation for Drain (and Sleep, too), even if it has garbage output and Vercure has completely spoiled me going into Shadowbringers.