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  1. #11
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    The changes to the job make sense and mostly sound nice overall, fixing several of the issues that I was mainly concerned with about the class and potentially adding more depth to it:

    -AOE rotation will be much less frustrating and no longer relies on Transpose (for the love of all that is good and holy)
    -being able to charge hearts/umbral ice during downtime
    -better access to instant casts for movement and/or weaving with lowered sharpcast timer (although I think I would like to see sharpcast "charge" to 2 or 3 uses) and xenoglossy uses
    -potential to better utilize burst windows if played well (Despair and Xenoglossy casts could be saved for Trick Attack/buffs windows for better optimization than we currently have without having to worry about MP clipping or other rotational issues)
    -increased Astral timer will allow more leniency with Thundercloud procs, although I would still like to see the value of Thunder III especially be higher

    I'm still very concerned about BLM's lack of recovery/support tools relative to those of RDM and SMN and the implications of that in progression (let alone ultimate), on top of it sounding like BLM will require even more planning ahead than it currently does, to say nothing of extended movement phases. This is still something that I would like to see rectified in some way. In this interview with Yoshida and GoldenTot from the media tour, he explains at length that there was strong consideration for changing the function of Verraise, but ultimately decided not to touch it, which is saddening to me.

    Also, depending on -just- how powerful the increased enmity is from the new tank stances, I'm very nervous that it will be a mistake to remove Diversion from BLM (and all the jobs for that matter; the ranged physical role doesn't look like it has a dump at all, which is concerning as well), if not only because putting a veteran BLM in a dungeon with a newbie/undergeared tank will probably create issues.

    Oh, and I'm also quite disappointed that we are stuck with Fire I for another 2 years... sigh.
    (1)
    Last edited by Llugen; 06-09-2019 at 04:02 AM.