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  1. #461
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I wasn't expecting anything huge but this is literally just Foul 2.0 and ST Flare, and neither is visually impressive on top of that. You could've spent one trait upgrading them for single target uses, maybe upgrading a consequence of Fire IV usage for Flare and simply scale down how effective Foul is in AOE situations whilst making it instant and upping the potency, given how Polyglot is the limiting factor on its usage anyway. Virtually all the QoL stuff could've been rolled into lower level traits whilst consolidating spells like Fire IV/Blizzard IV into one.

    Aside from some of the things Kalise mentioned, with the expansion theme being what it is, and BLM's historic ties to void magic, I was hoping for a darkness power up phase building off Entropy which accrues as the BLM shifts between phases. Maybe that's not to be since they don't want to take BLM in that direction, although I struggle to see what would fill such a niche for a caster outside of bringing in a new one and then potentially treading on the existing casters' feet, and it does seem to be a waste of that niche.

    The QoL stuff (aside from Freeze removing AF rather than enabling UI) is pretty good, and the job will become more mobile as a result, and having something to do between phases a bit more meaningful than Transpose, but we've already gone through 4 years where the rotation is more or less the same, and this is another 2. Fire I not being phased out somehow was a disappointment. Even something as straightforward as this would've been great, especially since you could amend it a little to be the spell that upgrades Flare to Despair. There's lots of possible routes they could've taken besides, and now you have the Sharpcast CD reduction and UI/AF extension anyway to make it viable, albeit adjusted to fit whatever cast times they went with.

    That said, it's not the only job in this position, and I'll probably just play it on the side whilst maining SMN, since I'm not a great fan of the RDM changes either and still like BLM better.
    (1)
    Last edited by Lauront; 06-08-2019 at 11:45 PM.
    When the game's story becomes self-aware:


  2. #462
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    We have two conflicting builds for Despair that we've seen. Whether or not a new rotation is possible depends entirely on which version we get.
    (0)

  3. #463
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    The one I'm aware of is this - which was the other?
    (0)
    When the game's story becomes self-aware:


  4. #464
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lauront View Post
    The one I'm aware of is this - which was the other?
    Despair's had screen shots of 3.0, 2.0, and 1.5 casting times. As the media tour was using an older build than the live letter, it's not clear which one we'll be getting as a final cast time.
    (0)

  5. #465
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    The changes to the job make sense and mostly sound nice overall, fixing several of the issues that I was mainly concerned with about the class and potentially adding more depth to it:

    -AOE rotation will be much less frustrating and no longer relies on Transpose (for the love of all that is good and holy)
    -being able to charge hearts/umbral ice during downtime
    -better access to instant casts for movement and/or weaving with lowered sharpcast timer (although I think I would like to see sharpcast "charge" to 2 or 3 uses) and xenoglossy uses
    -potential to better utilize burst windows if played well (Despair and Xenoglossy casts could be saved for Trick Attack/buffs windows for better optimization than we currently have without having to worry about MP clipping or other rotational issues)
    -increased Astral timer will allow more leniency with Thundercloud procs, although I would still like to see the value of Thunder III especially be higher

    I'm still very concerned about BLM's lack of recovery/support tools relative to those of RDM and SMN and the implications of that in progression (let alone ultimate), on top of it sounding like BLM will require even more planning ahead than it currently does, to say nothing of extended movement phases. This is still something that I would like to see rectified in some way. In this interview with Yoshida and GoldenTot from the media tour, he explains at length that there was strong consideration for changing the function of Verraise, but ultimately decided not to touch it, which is saddening to me.

    Also, depending on -just- how powerful the increased enmity is from the new tank stances, I'm very nervous that it will be a mistake to remove Diversion from BLM (and all the jobs for that matter; the ranged physical role doesn't look like it has a dump at all, which is concerning as well), if not only because putting a veteran BLM in a dungeon with a newbie/undergeared tank will probably create issues.

    Oh, and I'm also quite disappointed that we are stuck with Fire I for another 2 years... sigh.
    (1)
    Last edited by Llugen; 06-09-2019 at 04:02 AM.

  6. #466
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Llugen View Post
    Also, depending on -just- how powerful the increased enmity is from the new tank stances, I'm very nervous that it will be a mistake to remove Diversion from BLM (and all the jobs for that matter; the ranged physical role doesn't look like it has a dump at all, which is concerning as well), if not only because putting a veteran BLM in a dungeon with a newbie/undergeared tank will probably create issues.
    Worth noting that the cooldown of Lucid Dreaming has been halved, which should hopefully help the BLM in that scenario (particularly as AF's lock on Refresh effects make this LD's primary use for BLM).

    Though at the risk of beating a dead horse, I still would like to see Drain returned to BLM in a buffed state to at least improve its personal recovery in solo content.
    (0)

  7. #467
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    Have you realized that with the loss of Drain, BLM is the only DPS class without some sort of self-heal?
    (0)

  8. #468
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Numenor1379 View Post
    Have you realized that with the loss of Drain, BLM is the only DPS class without some sort of self-heal?
    Oh no.

    Drain.

    Whatever will we do.
    (2)

  9. #469
    Player
    mario710's Avatar
    Join Date
    Nov 2016
    Posts
    135
    Character
    Cameron Crockett
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    Oh no.

    Drain.

    Whatever will we do.
    Annihilate the enemy before they annihilate you.
    (1)

  10. #470
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    If it were something like an arcane version of Bloodbath, I'd be keener on it.
    (0)
    When the game's story becomes self-aware:


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