I'd really rather they didn't. I'm not really interested in playing a pseudo dps.

Unfortunately unless they reintroduce accuracy into the game for healers, or nerf all our potencies into oblivion. You are a pseudo dps, it's just how the game functions, and it's even simpler than ever before in Shadowbringers so people have no excuse.
There's a reason I've been drifting further and further from playing healers. I pretty much only do it for savage (and ultimate prog at the moment); I can't stand how little healing is really needed. It's sad because it's like, the better I get at playing healers in this game, the less I want to play them.

I agree with you, I really hope they do make healing more engaging on the healing side, but with spells like excogitation and such potent oGCD's etc I guess I can say I'm growing weary hopeing they push it more in that direction. I guess thats why healers who "DPS" are also upset, we share a common goal we want healing to be engaging and fun.There's a reason I've been drifting further and further from playing healers. I pretty much only do it for savage (and ultimate prog at the moment); I can't stand how little healing is really needed. It's sad because it's like, the better I get at playing healers in this game, the less I want to play them.
Let's hope they really do mean what they say about this expansion, but I am a bit Jaded (not sure if it is the right term) regarding it all.



If you mean to say that you're having a difficulty believing in the dev team's capability of producing the sort of content that they're promising, especially because you realize they've made these same statements and commitments before, all while being unable to muster the venom necessary to feel anything more than apathy towards them and/or the situation; then yes, you are jaded. Much like many of the healers have become, and rightfully so, as Stormblood was supposed to be their opportunity to review all of this, and the changes they've put out for Shadowbringers goes against the design philosophies that the dev team claims to have for the other roles ("don't want to take away or restrict abilities, because it will feel like they're punishing the players" and bragging about raising weak classes to be stronger rather than nerfing other classes to make them weaker is something that comes immediately to mind).
Last edited by MintnHoney; 06-10-2019 at 08:29 AM.
"But, won't they notice if we say one thing and then force the exact opposite?"If you mean to say that you're having a difficulty believing in the dev team's capability of producing the sort of content that they're promising, especially because you realize they've made these same statements and commitments before, all while being unable to muster the venom necessary to feel anything more than apathy towards them and/or the situation; then yes, you are jaded. Much like many of the healers have become, and rightfully so, as Stormblood was supposed to be their opportunity to review all of this, and the changes they've put out for Shadowbringers goes against the design philosophies that the dev team claims to have for the other roles ("don't want to take away or restrict abilities, because it will feel like they're punishing the players" and bragging about raising weak classes to be stronger rather than nerfing other classes to make them weaker is something that comes immediately to mind).
"Nah, we'll just say what we said was our intent, and the rest couldn't be helped. Enough people will understand to make sure the rest must as well."




That interview really irritates me. GT says:If you mean to say that you're having a difficulty believing in the dev team's capability of producing the sort of content that they're promising, especially because you realize they've made these same statements and commitments before, all while being unable to muster the venom necessary to feel anything more than apathy towards them and/or the situation; then yes, you are jaded. Much like many of the healers have become, and rightfully so, as Stormblood was supposed to be their opportunity to review all of this, and the changes they've put out for Shadowbringers goes against the design philosophies that the dev team claims to have for the other roles ("don't want to take away or restrict abilities, because it will feel like they're punishing the players" and bragging about raising weak classes to be stronger rather than nerfing other classes to make them weaker is something that comes immediately to mind).
Which might be true for other roles but ABSOLUTELY isn't true for healers. It seems to be just the exact opposite. So either the interviewer doesn't play healers and has no idea on how they function or he softballed the question to kiss Yoshi's butt.What I've noticed is that instead of making certain classes weaker you've seemed to take the bottom classes and brought them up
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Sadly it seems like none of the guests/media/influencers invited to the media tour were healer mains (with high level experience).
Last edited by EaMett; 06-10-2019 at 01:00 PM.
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