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  1. #11
    Player
    Astraldeis's Avatar
    Join Date
    Sep 2016
    Posts
    10
    Character
    Yeulasa Astraldeis
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NyneSwordz View Post
    I think the Decimate animation might go well after the Overpower animation. I don't like how Overpower is a cone aoe and Mythril Tempest is a 360 AOE. It just doesn't flow well.

    Ideally, I'd want them to:

    (1) Replace Mythril Tempest animation with Decimate Animation and have it be a cone AOE like Overpower (or just turn Overpower into a 360 AOE).
    (2) Replace Decimate with Steel Cyclone
    (3) Replace "upgraded" Steel Cyclone with Chaotic Cyclone
    (4) Have new unique animations for Inner Chaos and Chaotic Cyclone

    Or like you said, I think they could use the Brutal Swing animation. I think it looks better than Mythril Tempest. Which makes no sense. Like how would spinning an axe from the center like a staff be an attack? And it wouldn't even spin very well because it it's perfectly balanced, meaning if you were to spin it like with Mythril Tempest the center of the spin would have to be closer to the heavy axe head. Which means you'd just be hitting people with the butt of the axe shaft.

    I dunno... I think the large fire ring that Mythril Tempest has makes the animation somewhat decent.

    Also, I'd like for them to change the animation on the tank stance graphic. I don't like how the "wind" that wraps around the warrior looks flat, like a paper wrapped around into a silo shape.

    I'd be okay with them removing the "wind" effect and just keeping the lightning effect of the stance graphic.

    I think it'd be an improvement.

    Or you know what?

    Some of the fire effects that happen when you shift into deliverance/defiance could be looped to make it into the stance graphic. I think they look pretty good and would probably be an improvement over the current graphic.
    Decimate seems like an animation we're displeased of, atleast in this thread, and I personally agree aswell. Like stated already, the animation's slow, the damage that pops up is slow. But, to be fair it is better for it to pop up when you actually land than when you're in the air. Still, it's slow.

    I too, would really like Chaotic Cyclone's animation to be the upgrade to Steel Cyclone instead of Decimate's. Then we'll just have to change Chaotic Cyclone's animation to something else chaotic. I'm still conflicted however when it comes to Inner Chaos though, it looks OK the more I look at it...

    I've stated my opinion of Mythril Tempest, and Brutal Swing fits the role of a 360° attack imo, when Decimate's may be an option aswell.

    When it comes to the tank stance effects.... ... ..we won't have that amazing animation of Deliverance anymore, and that makes me wanna cry. It is far better than Defiance's. Also, yes, the effects that happen whilst switching over to a stance does look good and I wouldn't mind having them permanently haha
    (0)

  2. #12
    Player
    Astraldeis's Avatar
    Join Date
    Sep 2016
    Posts
    10
    Character
    Yeulasa Astraldeis
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kalise View Post
    Inner Chaos should be something similar to Disgaea's Colossal Fissure. Where you do an upwards swing with your axe head being all fiery and leaving a fiery trail (Similar to how DRK's combo skills leave that shadowy trail) and hitting the target causes a small fissure under them, then you use the momentum of the swing to jump up and then come slamming down your axe onto the face of your enemy, causing the fissure to also errupt (Similar to Upheaval).
    I've seen you suggest this elsewhere, and honestly, I love it. I can imagine it becoming the new signature move with the amazing impact it got. It would most certainly make the chaos in Inner Chaos.
    Though, is it actually possible to rip something off like that? We'd maybe need a unique spin on it.
    (0)

  3. #13
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Astraldeis View Post
    Though, is it actually possible to rip something off like that? We'd maybe need a unique spin on it.
    Well, it wouldn't be too hard to keep them different enough to not be a "Rip off"

    For example, because FFXIV isn't an isometric turn based RPG, you wouldn't be flinging your target like 30ft into the air and slamming them down (Or other such fancy things that get done in Disgaea...)

    Not to mention that Upheaval already gives us precedent for fissures exploding.

    (Also, the next skill in the video Violent Storm is not too dissimilar to Storm's Path )

    That and really, my suggestion is more just adding a little bit more to the current animation. Following through with the "Inner Beast" strike, into a jump and slam down. But with a bunch of cool particle effects so the signature "Big Bad Tank Move" actually looks as visually impressive as its potency. (Rather than being nigh indistinguishable from the bog standard level 35 skill we've had for years - To the point where after the Job Actions trailer, many people thought that they were just showing off the new slightly updated Inner Beast animation and were saving our big bad signature move for later to let the other tanks get some hype...)
    (1)

  4. #14
    Player
    Astraldeis's Avatar
    Join Date
    Sep 2016
    Posts
    10
    Character
    Yeulasa Astraldeis
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kalise View Post
    That and really, my suggestion is more just adding a little bit more to the current animation. Following through with the "Inner Beast" strike, into a jump and slam down. But with a bunch of cool particle effects so the signature "Big Bad Tank Move" actually looks as visually impressive as its potency. (Rather than being nigh indistinguishable from the bog standard level 35 skill we've had for years - To the point where after the Job Actions trailer, many people thought that they were just showing off the new slightly updated Inner Beast animation and were saving our big bad signature move for later to let the other tanks get some hype...)

    I see what you're saying.
    First time seeing the Job Actions trailer I thought aswell that Inner Chaos was just a better looking updated Inner Beast animation (which I wish it was, because it is cool, compared to Inner Beast now). Same goes for Chaotic Cyclone. I mean, I didn't really expect SE to start off the showcase with the new Lv80 skill, it looked too simple, especially for 900 potency.

    I will for 6.0 remember that anything can happen in these trailers.
    (0)

  5. #15
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kalise View Post
    Well, it wouldn't be too hard to keep them different enough to not be a "Rip off"

    For example, because FFXIV isn't an isometric turn based RPG, you wouldn't be flinging your target like 30ft into the air and slamming them down (Or other such fancy things that get done in Disgaea...)

    Not to mention that Upheaval already gives us precedent for fissures exploding.

    (Also, the next skill in the video Violent Storm is not too dissimilar to Storm's Path )

    That and really, my suggestion is more just adding a little bit more to the current animation. Following through with the "Inner Beast" strike, into a jump and slam down. But with a bunch of cool particle effects so the signature "Big Bad Tank Move" actually looks as visually impressive as its potency. (Rather than being nigh indistinguishable from the bog standard level 35 skill we've had for years - To the point where after the Job Actions trailer, many people thought that they were just showing off the new slightly updated Inner Beast animation and were saving our big bad signature move for later to let the other tanks get some hype...)
    Yeah, I agree. The actually exploding graphic after the attack lands is actually pretty cool. But the Inner Beast animation part of Inner Chaos looks too simple to be the our Big Bad Tank Move.
    (0)

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