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  1. #1
    Player
    Astraldeis's Avatar
    Join Date
    Sep 2016
    Posts
    10
    Character
    Yeulasa Astraldeis
    World
    Zodiark
    Main Class
    Warrior Lv 100

    Suggestion for the new WAR animations in 5.0

    After seeing the Job Action trailer a few days ago, and seeing my main job Warrior getting so few new animations, I've been checking the tank forums for anything regarding this. I've found some, but nothing that really suggests new animations.

    What animations am I dissatisfied with?
    Well, the only one I really find "lame" is actually Mythril Tempest. This skill is an old AOE 3.X PvP skill, and it doesn't have the greatest animation in my opinion compared to the new AOE combo animations of PLDs and DRKs.

    So, I have a suggestion for a new animation in its stead, and as a matter of fact; the animation I'm talking about already exists in-game, which I've wanted ever since I saw it back around 3.4.
    This animation comes from Hullbreaker Isle (Hard) where the final boss uses an attack named Galadion Ram.
    Basically, you swing the axe with one arm over your head and into the ground, like a stronger Overpower.
    But there are other cool animations this boss uses aswell; such as Ghomorran Splitter, where you stomp your feet in the ground erupting the ground beneath with "flames". Or, another one, Maelstrike, very close to Steel Cyclone, yet you don't actually spin upwards but instead it looks almost like our old Brutal Swing back in 3.X. (which could also be a replacer for Mythril Tempest's animation.)

    Well, this is just me opening my mouth for the first time. Apologies if similar suggestions are out there and I haven't seen them. Also, while this isn't as important as actual ability tweaks for jobs, it is something that would certainly let me enjoy Warrior a little more.
    Let me hear what you think. =)
    (1)
    Last edited by Astraldeis; 06-05-2019 at 08:51 PM.

  2. #2
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    I agree. The only proof needed is that the analysis of the job action trailer listed the 1st gauge move as Inner beast since they just recycled the animation in its entirety (changed the particles a bit) and now we know that was actually our new lv 80 job defining action Inner chaos.

    That is hugely disappointing. If they can create shadow clones and holy explosions, surely they can make the hardest hitting tank move have a little more pizzazz than recycling inner beast we have been using already for 5 years.

    I wont speak to your specific suggestions as I havent played hullbreaker in ages, but anything with more impact would be appreciated.
    (4)
    Last edited by Izsha; 06-05-2019 at 04:58 AM.

  3. #3
    Player
    Astraldeis's Avatar
    Join Date
    Sep 2016
    Posts
    10
    Character
    Yeulasa Astraldeis
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    I agree. The only proof needed is that the analysis of the job action trailer listed the 1st gauge move as Inner beast since they just recycled the animation in its entirety (changed the particles a bit) and now we know that was actually our new lv 80 job defining action Inner chaos.

    That is hugely disappointing. If they can create shadow clones and holy explosions, surely they can make the hardest hitting tank move have a little more pizzazz than recycling inner beast we have been using already for 5 years.

    I wont speak to your specific suggestions as I havent played hullbreaker in ages, but anything with more impact would be appreciated.
    One side of me kind of thinks that the re-used animation of Inner Beast is a.. nice one, merely because we would never see it ever again beyond Lv54 if Inner Chaos didn't have it.

    However, another side of me also thinks that the animation does indeed, like you say, not have as much impact as it should have for a 900 potency direct crit.

    I'm actually OK with recycled animations, but only those of which we've lost, or will lose. Butcher's Block, Deliverance, Brutal Swing, Foresight, Unchained... it's sad that we lose more than we gain.
    (2)
    Last edited by Astraldeis; 06-05-2019 at 09:26 PM.

  4. #4
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    well i think they recycle too much warrior ability's. imo we only got two and a half new ability animations in sb. upheaval and onslaught, half for ir, because it looks like a mix from infuriate and berserk, half for a bit more style with red eyes. in shb we got 1 new ability animation, the "new" helicopter move (thou i heard this animation also already existed). so in 2 expansions 3 and a half new skill animations and 2(maybe 3?) and a half reused ones, but we didn't lose the reused ones, which might be ok with ppl, but the problematic thing is that 2 of those still exist, but for lower level. inner release is acceptable thou and a bit nit-picky on my part perhaps.
    (1)

  5. #5
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    For Mythril Tempest I would prefer more of a "hammer throw" style of animation which we technically already have in the game since it's been used quite a bit in the Hildibrand quests.

    The fx for Chaotic Cyclone are pretty good but I wish there was more of a "tornado" look to it. As for the animation, I would like to see it be an evolution of Decimate with the WAR jumping up into the air before slamming down, but this time while in the air they spin around real fast with their axe out to match with the whole "tornado" theme.

    For Inner Chaos, like Chaotic Cyclone, I would like to see it also be an evolution of Fell Cleave. The WAR would slam their axe down onto the ground in front of the target and then use the shaft like a pole to do a head over heels flip, then using the momentum from the flip to bring the axe around ending in a basically the Fell Cleave animation.

    Will the devs ever do the above, probably not, but I can dream.
    (1)
    Last edited by TouchandFeel; 06-08-2019 at 12:44 AM.

  6. #6
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I think the Decimate animation might go well after the Overpower animation. I don't like how Overpower is a cone aoe and Mythril Tempest is a 360 AOE. It just doesn't flow well.

    Ideally, I'd want them to:

    (1) Replace Mythril Tempest animation with Decimate Animation and have it be a cone AOE like Overpower (or just turn Overpower into a 360 AOE).
    (2) Replace Decimate with Steel Cyclone
    (3) Replace "upgraded" Steel Cyclone with Chaotic Cyclone
    (4) Have new unique animations for Inner Chaos and Chaotic Cyclone

    Or like you said, I think they could use the Brutal Swing animation. I think it looks better than Mythril Tempest. Which makes no sense. Like how would spinning an axe from the center like a staff be an attack? And it wouldn't even spin very well because it it's perfectly balanced, meaning if you were to spin it like with Mythril Tempest the center of the spin would have to be closer to the heavy axe head. Which means you'd just be hitting people with the butt of the axe shaft.

    I dunno... I think the large fire ring that Mythril Tempest has makes the animation somewhat decent.

    Also, I'd like for them to change the animation on the tank stance graphic. I don't like how the "wind" that wraps around the warrior looks flat, like a paper wrapped around into a silo shape.

    I'd be okay with them removing the "wind" effect and just keeping the lightning effect of the stance graphic.

    I think it'd be an improvement.

    Or you know what?

    Some of the fire effects that happen when you shift into deliverance/defiance could be looped to make it into the stance graphic. I think they look pretty good and would probably be an improvement over the current graphic.
    (0)
    Last edited by NyneSwordz; 06-09-2019 at 03:04 AM.

  7. #7
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Decimate... Has worn out its welcome for me. It doesn't feel as nice as Steel Cyclone, especially with the long delay on its damage >.>

    So yeah...

    Personally, I'd like it if Overpower became PBAoE instead of Cone. (So that you don't have this awkwardness wherein Overpower is a Cone and literally your other 2 AoE's are PBAoE...)

    With Mythril Tempest being 2 really wide swings (Like, starting and ending with the axe head behind you) that sends out an elongated x shaped gash in a PBAoE.

    Steel Cyclone upgrades into a new AoE that continues the "Cyclone" theme... Like, Fell Cyclone or something. With the currently shown Chaotic Cyclone animation.

    Chaotic Cyclone becomes more fancy with fiery particles, have the ground crack like with Decimate maybe also with a landing that includes slamming down your axe causing an explosion with appearance similar to the orange/black sphere from Infuriate's animation.

    Inner Chaos should be something similar to Disgaea's Colossal Fissure. Where you do an upwards swing with your axe head being all fiery and leaving a fiery trail (Similar to how DRK's combo skills leave that shadowy trail) and hitting the target causes a small fissure under them, then you use the momentum of the swing to jump up and then come slamming down your axe onto the face of your enemy, causing the fissure to also errupt (Similar to Upheaval).

    Also, I think it would be cool if Fell Cleave itself also had an update to its animation. Like, it would be super neat if it would like each usage alternate between a / or a \ slash where after the powerful chop you make, it then does the spinny-death-blades animation as it cuts deep into the enemy. Would also make Inner Release look way cooler, when instead of just giving a little love tap with each "Cleave" you're there swinging wildly left to right with powerful feeling attacks.
    (0)
    Last edited by Kalise; 06-09-2019 at 03:48 AM.

  8. #8
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kalise View Post
    Decimate... Has worn out its welcome for me. It doesn't feel as nice as Steel Cyclone, especially with the long delay on its damage >.>

    So yeah...

    Personally, I'd like it if Overpower became PBAoE instead of Cone. (So that you don't have this awkwardness wherein Overpower is a Cone and literally your other 2 AoE's are PBAoE...)

    With Mythril Tempest being 2 really wide swings (Like, starting and ending with the axe head behind you) that sends out an elongated x shaped gash in a PBAoE.

    Steel Cyclone upgrades into a new AoE that continues the "Cyclone" theme... Like, Fell Cyclone or something. With the currently shown Chaotic Cyclone animation.

    Chaotic Cyclone becomes more fancy with fiery particles, have the ground crack like with Decimate maybe also with a landing that includes slamming down your axe causing an explosion with appearance similar to the orange/black sphere from Infuriate's animation.

    Inner Chaos should be something similar to Disgaea's Colossal Fissure. Where you do an upwards swing with your axe head being all fiery and leaving a fiery trail (Similar to how DRK's combo skills leave that shadowy trail) and hitting the target causes a small fissure under them, then you use the momentum of the swing to jump up and then come slamming down your axe onto the face of your enemy, causing the fissure to also errupt (Similar to Upheaval).

    Also, I think it would be cool if Fell Cleave itself also had an update to its animation. Like, it would be super neat if it would like each usage alternate between a / or a \ slash where after the powerful chop you make, it then does the spinny-death-blades animation as it cuts deep into the enemy. Would also make Inner Release look way cooler, when instead of just giving a little love tap with each "Cleave" you're there swinging wildly left to right with powerful feeling attacks.
    Yeah, I've never liked decimate's animation and how it feels delayed or slow because of the windup.

    I think steel cyclone is beautiful though.

    Colossal Fissure is sort of like the War LB now or like a bigger Upheaval, but I wouldn't mind Inner Chaos being changed. I mean the particle effects or the graphic that happens after the blow lands is great (although I wish the fire and particles would linger a bit longer after the move lands) but the fact that the attack animation is Inner Beast is a bit of a let down.

    I think they phoned it in on Warriors in this expansion. I think the new mechanics and changes to actions are fine (although I still wish Onslaught had no rage cost), the animations are really a let down.

    Especially after getting Fell Cleave in HW - Which is the most satisfying move in terms of graphics and sound imo - and Inner Release and Upheaval in SB - which are both pretty cool looking.

    I dunno.

    I hope they do something about it, but I know they have a lot of things on their plate. I hope some of these animations gets looked at somewhere down the line.
    (0)

  9. #9
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    I've always greatly preferred the animation and sound of Inner Beast over Fell Cleave so I'm actually quite happy that it's basically a modified Inner Beast. And while I don't really like Steel Cyclone's current animation and sound very much, I still like it way better than Decimate. I actually quite hate Decimate and would prefer almost anything else over it, lol. I think it's because the sound effect is so...I dunno? Sounds like something out of smash bros. I'd prefer a low, rumbly sound kinda like the sound it makes when you use Inner Release. Like you're breaking the earth under you.
    (0)

  10. #10
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,591
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    I want Astaroth's animations from Soul Calibur.
    (0)

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