Quote Originally Posted by Truen View Post
From the Live Letter published June 3rd, the very first sentence reads: "Most of scholar's capabilities weren't significantly changed."

We all know that Miasma 2, Bane, Energy Drain, Shadowflare, Protect, and even Selene (who was lazily reworked into Eos) were deleted. How can anyone say with a straight face the capabilities of this job weren't "significantly changed?"

They say they're making the game simpler, why? Do they think their player-base is stupid and incapable of learning to finesse a job? Is that why they make statements like, "most of scholar's capabilities weren't significantly changed," and expect not to be called out for it?

Sure, the job will allow players to overheal virtually every encounter, but how many times can someone just mash <broil> all the while telling themselves they're doing anything even remotely challenging enough to call it fun? Appalling.
There probably are a few factors resulting into them needing to simplify the jobs...

The needs of controller players vs. keyboard & mouse usually favor the keyboard and mouse controls in terms of performance and speed and amount of inputs and ability to react to mechanics, quickly toggling through large target pools, and maintain DPS/HPS output. This result to button bloat issues for controllers that result in actions being pruned that parties may expect to be used like palisade and cover, and very different reactions to increasing or decreasing the number of player actions.

It might just also be that reducing the number of actions that players are expected to use through simplification: players will have more time to deal with mechanics instead of their parse, which could allow the dev team to focus on more mechanically intensive encounters