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  1. #31
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by MPNZ View Post
    There probably are a few factors resulting into them needing to simplify the jobs...

    The needs of controller players vs. keyboard & mouse usually favor the keyboard and mouse controls in terms of performance and speed and amount of inputs and ability to react to mechanics, quickly toggling through large target pools, and maintain DPS/HPS output. This result to button bloat issues for controllers that result in actions being pruned that parties may expect to be used like palisade and cover, and very different reactions to increasing or decreasing the number of player actions.
    Now I might be an outlier as a fighting game player who enters tournament with pad instead of stick, but I don't have much of an issue switching between X-hotbars at a fast clip. Especially if a lot of the skills that would on X-hotbar 3+ are niche and don't need to be used GCD to GCD or even in every encounter.

    Quote Originally Posted by MPNZ View Post
    It might just also be that reducing the number of actions that players are expected to use through simplification: players will have more time to deal with mechanics instead of their parse, which could allow the dev team to focus on more mechanically intensive encounters
    The issue here is that they can also close off design space by removing or ignoring types of skills. This game could be making a lot more use of crowd control, but it doesn't, and it furthers the cycle of making it less important when CC then goes up first on the chopping block.

    There is also a lot of casual content in this game that will never be mechanically intensive enough to justify the tedium of 2-1-1-1-1-1-1 filler. Having something more involved than that is essential to not burning out on stuff like tome grind content. I stopped healing in Expert in Stormblood, DPS queue times disregarded, because it is so, SO boring to (not ever have to actually) heal "endgame" content where everyone is overgeared and it wouldn't be that hard if we were all at min ilvl anyways.
    (4)

  2. #32
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by kidalutz View Post
    Just find one thread and stick with it.
    they wont because "crying healers" are hot and will become an insta hit. that is how the internet works. comment section? hate everything and copy and paste everything. insta like. healers are fine
    (0)

  3. #33
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    Quote Originally Posted by Anoin View Post
    Oh thank god. I'm so glad that these aren't the worst changes in MMO history. Whew. /s
    Just a response to an overly dramatic post.

    Quote Originally Posted by Anoin View Post
    We all know that SCH's healing kit is strong. It obviously is. No one is complaining about it being "weak" and even if it was, it would be easy to buff it by changing a few numbers here and there. We are annoyed because the job is dumbed down, and therefore more boring for the people that were able to play it just fine until now.
    This is not unique to SCH. Basically every job has been dumbed down in ShB.

    You're also really overstating the difficulty of SCHs dps rotation. This isn't HW.

    Quote Originally Posted by Anoin View Post
    "You'll live" yeah obviously everyone will want a healer that can line up Chain Stratagem with Trick Attack so SCH would still be meta even if the job was "weak".
    So you keep your guaranteed raid slot and powerful ogcd heals. THE SKY IS FALLING

    Quote Originally Posted by Anoin View Post
    "Stop overreacting and drop the farm mindset; we don't know how hard the savage raids/ultimates are going to hit. "

    Stop telling people what to do if you are going to keep saying this. You are not adding anything to the discussion, you are only removing from it. These forums exist for us to give feedback about the game and I don't understand what you gain from telling people to stop giving feedback about things they like, or used to like, about the game. All you accomplish by doing this is coming off as self-righteous.
    There's barely a discussion taking place lol

    I think it is important to wait for the content to actually release before making judgements. It adds a lot to actual feedback. For example, something like this:

    They removed a lot of skills from Scholar with Shadowbringers, and it was assumed that these changes would accompany a noticeable increase in damage output for ShB duties, and a change in fight design for high level duties. This hasn't been the case.

    The damage output/fight design has not changed significantly as we hoped, and when paired with the removal of dps abilities, it has led to an extremely dull experience for SCH compared to previous expansions... ect.
    sounds a lot better than "REEEEEEEEEEEE they took our skills"
    (0)

  4. #34
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Anoin View Post
    We are annoyed because the job is dumbed down, and therefore more boring for the people that were able to play it just fine until now.
    While the complaint is fair, it definitly sounds elitist when you put it like that, as it immediatly raises the question: "yeah but, what about the people who weren't able/didn't like to play it until now?"
    Defending the people who currently like the job is fine, but you should keep in mind how many people don't like it, and how much of a headache it is to deal with a healing job coming from a DPS class. If you do, you should be able to see why the upsides of changing the job seem more attractive than the downside of getting some people "annoyed". At least for SE and the future of FFXIV as a mainstream MMORPG with only 3 healers.

    Quote Originally Posted by Anoin View Post
    Stop telling people what to do if you are going to keep saying this. You are not adding anything to the discussion, you are only removing from it. These forums exist for us to give feedback about the game and I don't understand what you gain from telling people to stop giving feedback about things they like, or used to like, about the game. All you accomplish by doing this is coming off as self-righteous.
    This seems out of place considering that a lot of people who said they were okay with the changes were shut down immediatly by others who didn't.
    (0)

  5. #35
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Fyce View Post
    This seems out of place considering that a lot of people who said they were okay with the changes were shut down immediatly by others who didn't.
    Maybe I've not seen the comments, but I've not seen people going after people *just* for being okay with the changes. Generally, it's people who go "I'm okay with them, and so should you be" that get shut down. Otherwise, it tends to be (Possibly poorly) attempts to explain why people aren't happy.
    (5)

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