Pretty much this. Dead mobs do no damage. Healer damage IS a form of mitigation.I far more often die because a healer refused to dps than because they refused to heal.
With my CDs, healing against a multi-pack pull can be sustained off oGCDs and HoTs/Eos alone for a significant duration.
But, once the CDs run out, no amount of GCD spam is going to keep me alive if no enemies have yet died.
By healing excessively, you denied us enough damage to survive the pull by denying kills before the CDs-covered period expires.
You, by not understanding the actual impact of your toolkit whilst clinging to a fanciful mandate of your "role", have killed me.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
To make it simple: we DPS because mobs hit like wet noodles with self esteem issues and DPSing is the only alternative to standing around and twiddling our thumbs.
If you want us to DPS less, beef up the content, make mobs actually dangerous.
best and most on the point post
It's something to do while waiting for damage to happen.
I'd prefer it if i had more to heal, rather than have a lot of downtime to deal damage.
As always, the extremes (often) ends to bad things.
White Magic have offensive and healing spells both, a true follower of white magic uses both. Who only heal, or who only dps, are both half way their path to enlightenment.
Not everyone is master of white magic, so it is acceptable we have followers more fluent with one aspect of the white magic than the other. But, to them, I give a warning: don't astray too much from what white magic is!
I don't think a straw man has made my brain hurt this much in a while. But no,- that's not how that works. It's the same principle as CC and tank DPS. Things dying faster is a form of mitigation.
Please stop being obssessed with healer dps. You people need to understand healers don't want to specifically dps. Any healer that likes healing, is in there to contribute to the party. Keeping people alive contributes to the party.
But standing idly by while others kill mobs is not contributing. Healing in FFXIV is not always needed. Damage doesn't come in a steady stream so healing doesn't need to be applied in a steady stream. There is a lot of healing downtime and so healers want something to do to fill that downtime.
Doing damage doesn't necesarily need to be the way to fill healing downtime, but if they take our DPS tools away, they'd better give us something to keep us engaged in the game.
Take AST for example: They have to manage cards and buffs. What can WHM and SCH do during downtime? (Especially since their healing mechanics -shields, hots and fairy- free them from having to actively heal.)
They should give us more support skills if they remove dps skills.
Make AST the buffing healer, managing cards and buffs.
Make SCH an enfeebling healer with Deprotect spells, Stratagems, Exposing weakness, Tactics, Scan/Libra and use Aehterflow (Or Battle Insigh Points.) to use those enfeebling spells.
Make WHM the quintessential DPS healer with big damaging skills-
Its a great way to differentiate the healers, making their personal gimmicks more prevalent.
Last edited by GrimGale; 06-09-2019 at 01:43 AM.
I too stop my GCD when my primary cast has a short enough cast time that I can weave an OGCD in.
With how often Seiryu EX groups hit enrage, even "farm" parties these days, healer/tank DPS makes the difference between pass or fail.
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