Quote Originally Posted by Bastionus View Post
I realize for many this is a faus pas within the community but years ago I played WOW. Now WOW healers had very interesting healing kits, such as bouncing heals that triggered off other heals such as waves of healing so it would trigger often targeting the next player at lowest hp, seed hots when hit with another heal would bloom into an aoe heal, a heal that triggers another heal into another sort of like a healing rotation with sometimes branches, shields that when target player with said shield gets healed it buffs the shield to a cap or adds a regen.

Now I realize atm this is probably too much as it seems to me at least that FF14 is trying to make healing jobs perhaps more simpler or pure healers? I like the direction of this idea, I do not like the identity of classes and what people are used to in others being taken away (I am an Astro main so for me its identity and the taken away remark is for Scholars).

I think what would be beneficial is if we could have the long term plans of what is in store for the healers happen now or be available soon, but sadly I feel like we have to wait for another expansion in order to see these changes fleshed out. Until then it appears to just be a case of being scared of change and with good reason for some or many.

All I can do though is play old content to have good memories of what is soon going to be 'what once was' and try my best to give my opinion on what I think was right and wrong with the changes and hope for engaging healer jobs skills and actions in the future that will not just make our healing capabilities more interesting but perhaps with some side flair like Afflatus Misery perhaps? Where our healing will be rewarded with dps?

P.S. I would love a starfall-esque ability for Astro <3
the future of healers are saved thanks to

YOSHI and team

THE END end of thread and all healing threads (oh who am i kidding people have to cry somewhere right?)