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  1. #11
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by DemonicNeko View Post
    Honestly with the Heal X or they Die mechanic. They need to give DRK some super strong life steal ability/buffs. I am not saying so over power that we can solo raid content. Yet enough that could be used more of our mitigated mechanics. Paladins block. Warriors parry, GNB puts shield on I think. We just flat out steal the bosses hp.

    It really feels like they are trying to copy the death knight but at the same time not copy it. So we are some crappy version of the death knight.
    They are trying to copy Deathknight, which isn't a bad thing.. it's a really fun class to tank with in WoW; but yeah, they don't want to embrace the lifesteal mechanic / generated damage shields as our mitigation tools like Blood Deathknight does and so we get this weird version that's not quite normal mitigation but certainly not lifesteal based.

    Honestly though.. i think one of the things that's really getting in their own way with tanking classes is their obsession with the tankbuster mechanic. As long as they exist, you can't really have reaction based tanks; you need proactive tanks that can brace incoming damage rather than react to having sustained it; of course, an answer to that is more active mitigation tools like how Blood Death Knights generate a damage shield with Death strike, something similar could be put into xiv (not just for DRK, but just as a general thing to liven up tanks). Upping boss general damage and reducing the reliance on tankbusters is also another option.. but i have a feeling they're not going to think of changing the formula, even if it could be a good thing that opens up more gameplay options for them.
    (2)
    Last edited by frostmagemari; 06-07-2019 at 12:34 PM.

  2. #12
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by frostmagemari View Post
    They are trying to copy Deathknight, which isn't a bad thing.. it's a really fun class to tank with in WoW; but yeah, they don't want to embrace the lifesteal mechanic / generated damage shields as our mitigation tools like Blood Deathknight does and so we get this weird version that's not quite normal mitigation but certainly not lifesteal based.

    Honestly though.. i think one of the things that's really getting in their own way with tanking classes is their obsession with the tankbuster mechanic. As long as they exist, you can't really have reaction based tanks; you need proactive tanks that can brace incoming damage rather than react to having sustained it; of course, an answer to that is more active mitigation tools like how Blood Death Knights generate a damage shield with Death strike, something similar could be put into xiv (not just for DRK, but just as a general thing to liven up tanks). Upping boss general damage and reducing the reliance on tankbusters is also another option.. but i have a feeling they're not going to think of changing the formula, even if it could be a good thing that opens up more gameplay options for them.
    I will not like. I would love for DRK to be more anti magic and life stealing base tank like how they originally teased us in HW. Not really the same as Death knight with their shields and bone armor. Like here some idea on how this could work. We can place a buff that gives use X seconds to turn X percent of magic damage into life points. Another idea is comes from Keagian in my post about LD being removed.

    Quote Originally Posted by Keagian View Post
    Honestly they should just remove the death penalty from Walking Dead and instead make it so that all of DRK's attack's lifesteal HP back while being invulnerable to damage but can't be healed for the duration. As long as each attack heals for 75% of the DRKs damage potency, it wouldn't be hard for DRKS to get back to 50-75% HP. Having a visual effect to let healers know that they can't heal the DRK by having some sort of bright purple aura around the DRK would allow them to ignore the DRK for the duration of Walking Dead, this way it would actually help healers save on MP and have the skill rely solely on the DRK's own abilities and resources to get back to a healthy position.

    The fact that Living Dead requires a healers intervention and taxes them, is part of the reason why it's considered a bad invulnerability skill. If I used Living Dead and died to Walking Dead then it would be on me for not using my resources to get myself back up to a healthy HP line. Currently Living Undead punishes both the tank and healer if all requirements aren't met and I hate having an ability that puts pressure on my teammates.
    (1)

  3. #13
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    I feel the idea of the DRK has so much room of interpretation. That as long as it feels metal and badass. With it being loads of fun to play. People would except it as a dark knight theme. There so many ways they can take the class. We are so used of the play style change each expansion. That we would not care if they turn it up side down on it head. As long as it is dark, Effective at tanking and fun to play. Which is something it was not in SB. It was not fun to play. Did not feel dark and it was a terrible tank.

    Sadly I think the devs idea on how a DRK should be is a want a be Death Knight. While the community idea is. "I just want to be dark, edgy and a total bad ass." With a tone of fun playing as this epic bad ass tank. I also worry that they are holding us back because they do not want any tank to outshine the warrior on the cool factor.
    (1)

  4. #14
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Dark Trance

    All damage taken is depleting MP instead of HP. After the effect ends your current HP and MP is swapped (percentage based).

    Additional effect: Converts physical damage dealt into MP.
    (0)
    Last edited by Tint; 06-07-2019 at 08:05 PM.

  5. #15
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tint View Post
    Dark Trance

    All damage taken is depleting MP instead of HP. After the effect ends your current HP and MP is swapped (percentage based).

    Additional effect: Converts physical damage dealt into MP.
    This sounds good, but what if the effect ends while you're at 0 MP?
    You won't even have a chance to recover, you'll just instantly die, and the healer won't be able to save you.
    (0)

  6. #16
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Seraphor View Post
    This sounds good, but what if the effect ends while you're at 0 MP?
    You won't even have a chance to recover, you'll just instantly die, and the healer won't be able to save you.
    That's why it has an additional Blood Weapon effect build in: You are supposed to heal yourself with it by filling up the MP bar before the effect ends.

    But yes, when you are at 0 MP you will die.
    (0)

  7. #17
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by DemonicNeko View Post
    I will not like. I would love for DRK to be more anti magic and life stealing base tank like how they originally teased us in HW. Not really the same as Death knight with their shields and bone armor.
    The whole bone motif is just visual; actually embracing the ideas from class they've been skirting around copying and visually changing it wouldn't be horrible, you just make sure you give it your own visual.
    (1)

  8. #18
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by frostmagemari View Post
    The whole bone motif is just visual; actually embracing the ideas from class they've been skirting around copying and visually changing it wouldn't be horrible, you just make sure you give it your own visual.
    Yeah. They do not need to give us 100% copy and paste. Yet they can look at the mechanics. Make their on spin on it. The Darkest Night can be their version of Death Strike shield ability. Just drop it MP cost so we can use it more often. Make it so Soul Eater life steal is strong. Give us like few more life steal ability. We already have some anti magic stuff. It mean they have a good base of the Death Knight. Just need to finish it off.
    (1)

  9. #19
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Make it so Living Dead Wipes the party if the DRK who uses it isn't healed to full HP.

    Let the darkness consume everyone.
    (3)

  10. #20
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tranquilmelody7 View Post
    Make it so Living Dead Wipes the party if the DRK who uses it isn't healed to full HP.

    Let the darkness consume everyone.
    Love it.

    https://finalfantasy.fandom.com/wiki/Dark_Knight

    "
    in:
    Dark Knights, Recurring jobs
    Dark Knight
    English


    CecildsNB
    "My anger, pain and sadness—shall be your loss."
    —Dark Knight

    Dark Knight (暗黒騎士, Ankoku Kishi?, lit. Darkness Knight) is a special job class that appears in several games in the series.


    The Dark Knight is characterized by wearing tight, sometimes enclosed, black armor and wielding a sword steeped in wicked powers. Their physical stats, with exception of Defense, are usually high, but their other stats depend on the game they appear in. The typical Dark Knight ability is Souleater, also known as Darkness, which allows them to sacrifice their HP to perform stronger attacks.

    Souleater is not exclusive to the Dark Knight class, however. Dark Knights may also have abilities based on blood equipment, which allows them to absorb HP and MP from enemies. The Dark Knight is opposed by the Paladin, holy knights who protect allies and wield sacred powers. Unlike many classes, Dark Knights bear a signature weapon, the Deathbringer, which has a chance to kill certain enemies in a single blow. "

    I can't agree more with this death knight theory. It boggles my mind that they can keep RDM identity, but DRK? Even as a Tank, we can look at the mp instead of hp sacrifice. Fine, Cool. But no significant lifesteal- At least during LD?
    (0)
    Last edited by ADVSS; 06-09-2019 at 02:46 PM.

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