Quote Originally Posted by Celenia View Post
You should keep in mind you want to make healer disparity down not up. With your current design, again it just makes 1 of healer is not wanted. This will make it hard to balance later. (Which is the healer situation right now)

The other suggestions, always make it simple. Unnecessary complexity is never good. (In fact it becomes trap in your design). For example not good design and too complex, 2 lily and peach blossom for activating a skill, then lvl 80 no need lily for 20s, but then you need peach blossom to do the skill. This is what I mean you make a skill unnecessary complex (thus it becomes trap in your design).

In addition, if I were you, I would limit to total 4 things which I need to track (excluding party HP). In addition, you should also gives background how the fight will be designed with these healers (not the strong point of each healers, but the fight concept as this will help you in designing healer).

PS: keep in mind in the number of button. I suggest maximum 16 buttons.
Do you think simplifying the Peach Blossoms for White Mage so that instead of gradually growing in power and consuming them anytime Efflorescent heals are cast, you just get the max value once your blossom is in full bloom would fix some of what you're talking about? Like the Blood Lily, you're only using it once it's fully nourished?