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  1. #1
    Player
    Celenia's Avatar
    Join Date
    Jun 2014
    Posts
    34
    Character
    Celenia Luna
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    You should keep in mind you want to make healer disparity down not up. With your current design, again it just makes 1 of healer is not wanted. This will make it hard to balance later. (Which is the healer situation right now)

    The other suggestions, always make it simple. Unnecessary complexity is never good. (In fact it becomes trap in your design). For example not good design and too complex, 2 lily and peach blossom for activating a skill, then lvl 80 no need lily for 20s, but then you need peach blossom to do the skill. This is what I mean you make a skill unnecessary complex (thus it becomes trap in your design).

    In addition, if I were you, I would limit to total 4 things which I need to track (excluding party HP). In addition, you should also gives background how the fight will be designed with these healers (not the strong point of each healers, but the fight concept as this will help you in designing healer).

    PS: keep in mind in the number of button. I suggest maximum 16 buttons.
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    Last edited by Celenia; 06-07-2019 at 07:17 AM.

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Celenia View Post
    You should keep in mind you want to make healer disparity down not up. With your current design, again it just makes 1 of healer is not wanted. This will make it hard to balance later. (Which is the healer situation right now)

    The other suggestions, always make it simple. Unnecessary complexity is never good. (In fact it becomes trap in your design). For example not good design and too complex, 2 lily and peach blossom for activating a skill, then lvl 80 no need lily for 20s, but then you need peach blossom to do the skill. This is what I mean you make a skill unnecessary complex (thus it becomes trap in your design).

    In addition, if I were you, I would limit to total 4 things which I need to track (excluding party HP). In addition, you should also gives background how the fight will be designed with these healers (not the strong point of each healers, but the fight concept as this will help you in designing healer).

    PS: keep in mind in the number of button. I suggest maximum 16 buttons.
    Do you think simplifying the Peach Blossoms for White Mage so that instead of gradually growing in power and consuming them anytime Efflorescent heals are cast, you just get the max value once your blossom is in full bloom would fix some of what you're talking about? Like the Blood Lily, you're only using it once it's fully nourished?
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  3. #3
    Player
    Celenia's Avatar
    Join Date
    Jun 2014
    Posts
    34
    Character
    Celenia Luna
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ty_taurus View Post
    Do you think simplifying the Peach Blossoms for White Mage so that instead of gradually growing in power and consuming them anytime Efflorescent heals are cast, you just get the max value once your blossom is in full bloom would fix some of what you're talking about? Like the Blood Lily, you're only using it once it's fully nourished?
    (Will not dealt with number)
    1. I would like to abolished peach blossom or lily (not blood lily).
    2. As what you write, I will make the skills use full amount of petal peach blossom (5 (I will simplify calling it peach blossom) rather than fragmented to 0 to 5. In addition (if whm keeps peach blossom), make it potentially have 3 stacks.
    3. Albeit the concept of whm giving shield when overheal is good, it is unreliable. I rather make changes such that it straight forward giving shield and HP (it still unique as shield of whm is need more proper planning than sch or ast).
    4. Make peach blossom can be used for damage (medium size of dmg) thus removing the need of amaryllis. (No need to make 3 kind of damage to be fancy (or utterly complicated thing) just make 1 and it still will works)
    5. Every usage of peach blossom will nourish blood lily. Blood lily can be use after 3 stack of peach blossom are used. Blood lily can stack up to 3.
    6. Blood lily based ability practically the biggest cd of whm, it has big number and or effect to warrant 30+s build up (and it use it own button)
    7. For lvl 80 skills rather than not using lily it change to gives 1 stack of blood lily.
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    Last edited by Celenia; 06-07-2019 at 06:24 PM.

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Celenia View Post
    (Will not dealt with number)
    1. I would like to abolished peach blossom or lily (not blood lily).
    2. As what you write, I will make the skills use full amount of petal peach blossom (5 (I will simplify calling it peach blossom) rather than fragmented to 0 to 5. In addition (if whm keeps peach blossom), make it potentially have 3 stacks.
    3. Albeit the concept of whm giving shield when overheal is good, it is unreliable. I rather make changes such that it straight forward giving shield and HP (it still unique as shield of whm is need more proper planning than sch or ast).
    4. Make peach blossom can be used for damage (medium size of dmg) thus removing the need of amaryllis. (No need to make 3 kind of damage to be fancy (or utterly complicated thing) just make 1 and it still will works)
    5. Every usage of peach blossom will nourish blood lily. Blood lily can be use after 3 stack of peach blossom are used. Blood lily can stack up to 3.
    6. Blood lily based ability practically the biggest cd of whm, it has big number and or effect to warrant 30+s build up (and it use it own button)
    7. For lvl 80 skills rather than not using lily it change to gives 1 stack of blood lily.
    Sometime soon I'll give the WHM design a little touch up. I do agree with some of your points. The concept of layers to spells was meant to represent blooming your spells like flowers, but I agree that multiple casting can actually get a little messier in practice. So I do like the idea of changing Amaryllis to exploding on the next DPS action.

    I like keeping the Peach Blossom at 5 stacks because peach blossoms have 5 petals, and the WHM has a lot of abilities that allow you to charge it pretty fast. If you're using your DPS actions in a certain level of frequency, or at least Banish and Amaryllis, you're getting 3 petals every 30 seconds, so I think 5 keeps it from just being always up.

    One of the reasons why I think the Peach Blossom and Lilies can coexist is because Lily generation is entirely automated. That's kinda the problem I have with it right now. It's certainly better than Stormblood lilies, but there's no way to have control over things. Your Afflatus spells in this build actually replace your Cure and Medica spells, so all of that work is done for you, making more of player actions revolve around blooming your Blossom. Even without it though, Efflorescent Cure is the same as Cure II with no boost.

    @Nihility mentioned a great idea for Afflatus Misery as well: Giving it a damage received up debuff to help combat the utility of AST and SCH that will always pressure WHM so long as it doesn't have any on its own.

    Regardless, I'll think on a few things and make some adjustments sometime soon.
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