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  1. #61
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Freerider View Post
    Anyway this whole post wasn't supposed to evolve into healer discussion oops. It was more about letting tanks and dps know that they should be a little more comforting about all the healer changes because obviously we are lost about the whole thing.
    I can agree that tanks and dps should be a bit more supportive and not as combative towards the healers, but there are some in the healer community who have gone way too far off the deep end for a developmental build. We know this and we know up until the x.2 patch things can drastically change for jobs in this game. As evident with the war 4.2 overhaul.

    So by all means healers provide the feedback you need to, criticize what you must, voice your confusion and opposition to these changes, but could we spare the salt driven rampages we have seen from a select few in the community and just act like the adults many of us are?

    I sincerely hope either content is made more engaging for healers or something is added to make your downtime somewhat more enjoyable and even if it doesn’t right away keep at it. I have been a machinist for a long time and i kept giving feedback on the changes i didnt like in stormblood and now we got a rework. Hydaelyn willing you wont have to wait the same two years we did..
    (1)

  2. #62
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by GrimGale View Post
    It's not only "current mentality", the game design itself favoured that kind of behaviour, considering how unfrequent damage was dealt to party/raid. The only way for a healer to feel he/she contributed during downtime was to Dps, or in AST case throw buffs around.
    This is the problem with the current design of dungeons/bosses. Healers only really need to throw out cooldowns as it is.
    Even if the damage in ShB dungeons is increased, healers are still going to be expected to DPS because they will still have downtime.

    As it stands the game only requires healing in chunks, and the rest is downtime when the healer can do whatever they want. If the game was constantly throwing out damage, then that would be a different situation.
    (14)

  3. #63
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    everyone saying that "theyre uping incoming damage to compensate" are forgetting that square designs most content for the lowest common denominator. yknow those healers that let the party die to the heal check in ultima the high seraph? yeah, encounters have to be designed so that even they can clear it with minimal issue. so the healers that regularly do higher end content are rightfully concerned that taking away their options to dps will leave them with very little because they will still have downtime.
    (27)

  4. #64
    Player
    Freerider's Avatar
    Join Date
    Feb 2017
    Posts
    104
    Character
    Lyle Freerider
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mavrias View Post
    everyone saying that "theyre uping incoming damage to compensate" are forgetting that square designs most content for the lowest common denominator. yknow those healers that let the party die to the heal check in ultima the high seraph? yeah, encounters have to be designed so that even they can clear it with minimal issue. so the healers that regularly do higher end content are rightfully concerned that taking away their options to dps will leave them with very little because they will still have downtime.
    This is exactly why I'm worried.
    (14)

  5. #65
    Player
    Drayce1's Avatar
    Join Date
    Feb 2019
    Posts
    136
    Character
    Ceciliantas Dragorath
    World
    Malboro
    Main Class
    Red Mage Lv 90
    Whats next, removal of enrage?

    ......oh boy
    (3)

  6. #66
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    I like the new WHM changes, and can't wait! I'm sticking with WHM as my main as I love how I can do some awesome save-by-the-pants heals for a group!
    (4)

  7. #67
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Hash_Browns View Post
    I don't think people are upset because they wanted to be green DPS for queue times, I believe people are upset because they are simplifying the classes on extreme level.

    Healers already don't have rotations, and changing a SCH rotation to basically what is Broil -> Broil -> Broil -> Broil is boring as all hell.
    I think this is funny .. because as a WHM, most of my DPS is Stone -> Stone ~> Stone ... /shrugs
    (3)

  8. #68
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by AngelCheese77 View Post
    I think this is funny .. because as a WHM, most of my DPS is Stone -> Stone ~> Stone ... /shrugs
    This is exactly why I stopped playing WHM.

    With SCH you have a rotation, DoTs to keep up, etc.
    With AST you have buffs to pass around.
    With WHM you spam stone, or holy. It's boring.
    (17)

  9. #69
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AngelCheese77 View Post
    I think this is funny .. because as a WHM, most of my DPS is Stone -> Stone ~> Stone ... /shrugs
    AST is pretty much the same and has been since the beginning, the only job who's dps is getting gutted is SCH.
    (3)

  10. #70
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hash_Browns View Post
    If the game was constantly throwing out damage, then that would be a different situation.
    The problem there is ff14's slow gcd, animation delay and server delay making it hard to react to fast unpredictable waves of high damage. In a game like WoW, instant heals are actually split-second instant, the gcd is barely 1 sec and tanks, even dps have stronger self-sustain, so things can hit harder. Even then, you're stuck twiddling your thumbs as a healer as soon as you outgear content. Another issue would be that your group would just crumple the moment a healer died making it extremely high-responsibility.

    I can't see them throwing out constant damage to the point healer dps is no longer required. They would also have to change the entire enrage-timer focus of encounters, otherwise if a healer is capable of any dps, it will be expected of them. It's very likely healing will feel very similar to now, just slightly easier to dps.

    Quote Originally Posted by MaraD_ View Post
    I think SE didnt intend for healers DPS to be considered into raid dmg, but, i do think they intended healers to throw out damage occasionally (by design of the job, not encounter) just for "fun".
    (To clarify, I know, and agree with, that yoshida said they dont take healer DPS into consideration for raids)
    I disagree with this.

    For example Seiryu EX has roughly a 32k raid dps requirement. Let's say healers require 0 dps and the average tank is 3.5k (being generous, since Yoshi has said tanks should be able to tank in tank stance, which would result in less than that). That would mean each dps requires 6.25k just to scrape enrage. It might not sound like a massive number to a savage raider, but you're talking the top 1-25% of players depending on class, no deaths, just to scrape it last second. There's no way that's the intentional difficulty. It's semi-casual mount farm content.

    I believe Yoshi simply isn't in touch with his battle design team. He doesn't think healers should have to dps. But his design team do and have created the encounters to account for that.
    (14)
    Last edited by Liam_Harper; 06-07-2019 at 03:32 AM.

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