Quote Originally Posted by GrimGale View Post
It's not only "current mentality", the game design itself favoured that kind of behaviour, considering how unfrequent damage was dealt to party/raid. The only way for a healer to feel he/she contributed during downtime was to Dps, or in AST case throw buffs around.
This is the problem with the current design of dungeons/bosses. Healers only really need to throw out cooldowns as it is.
Even if the damage in ShB dungeons is increased, healers are still going to be expected to DPS because they will still have downtime.

As it stands the game only requires healing in chunks, and the rest is downtime when the healer can do whatever they want. If the game was constantly throwing out damage, then that would be a different situation.