Quote Originally Posted by normalforce View Post
Stemming from this translation by Reinheart, Yoshida asked which class would you want next?

  • A scout class (thief)
  • A new caster class (RangedDD+Debuff)
  • A pet class (Pet user+Debuff)
  • Other suggestion

I know people are clamoring for a third caster class and other are drooling over the potential for possible pet classes, but my heart has always belonged to a thief class.

So, in order of importance to me, I'd vote: Thief first, Caster next, Pet third.
A pet class (Pet user+Debuff) +1

My suggestion is Musketeer/Machinist

Snipe

The Main Skill for Musketeer.

Elemental Bombs.
Elemental Bombs have Elemental crystals inside that burst when ignited, and causes a cloud vapor that effects enemies within the area for the duration. so here are some examples.
  • Light Bomb - Creates a bright flash that blinds, and enemies are more susceptible to Light based damage.
  • Fire Bomb - Burn Damage over time, and enemie are more susceptible to fire based damage.
  • Ice Bomb - Cold Damage over time, and enemies are more susceptible to Ice Based damage.
  • Thunder Bomb - Shock damage over time, and enemies are more susceptible to Thunder based damage.
  • Earth Bomb - Earth Damage over time, and enemies are more Susceptible to Earth based damage.
  • Wind Bomb - Wind damage over time, and enemies are more susceptible to wind based damage.
  • Dark Bomb - Enemies ar more susceptible to dark based attacks, and weighs them down causing slow movement.

Grenades
Grenades are thrown, and explode upon impact, and are your basic non elemental Damage.
  • Frag Grenade - Single Target Damage.
  • Cluster Grenade - AOE Damage.

Throw Item(Cross Class Skill)
The ability ro throw potions to your Teammates.

Automation(Mechanical Pet)

If implemented in XIV there would have to be a much needed way to customize AI (Gambit System), and an overhaul on pet commands.

Examples.
  • Attack - Attacks at close range while keeping close distance to the enemy at all times.
  • Defend - Defense Greatly increases while guard is up, but renders the pets attack speed.
  • Protect - Stands infront of a selected party member absorbing all damage.
  • Range - Keeps far distance from the enemy, while using ranged attacks and spells.
  • Return - Stops what its doing and returns by your side.

Customizing Your Automation

There should alot of different parts to customize your pet, from different heads, bodies, arms, and legs etc.

  • Head Slot
  • Body Slot
  • Arm Slot
  • Leg Slot
  • Feet Slot
  • Weapon Slot (class select)
  • Sub Weapon Slot


Attachments

Equip plugins to boost your automation.

Check out My Sig


I would be the happiest man alive if this was implemented.