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  1. #21
    Player
    NoirRen's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Gylda Bellivel
    World
    Phoenix
    Main Class
    Scholar Lv 80
    I don't really see a problem here. You have more options to help your team with dpsing not less.
    (4)

  2. #22
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaedan View Post
    OP, the reason you see so many "switch to DPS" is because the vast majority of those upset by the healer changes are people who really just wanted to play DPS, but wanted faster queues. Same goes for a lot of "blue DPS" out there as well. After the GNB hype wears off, you're actually going to see a REDUCTION in tanks from what we have now, because the new battle system does more damage, causing healers to have to heal more, and tanks to actually pay attention and use cooldowns outside of tankbusters.

    Yoshida and SE are moving to a more traditional format where healers are expected to heal and tanks expected to tank. Not everyone being red, green and blue DPS.

    I'm a tank main, but I play AST quite often in raids as well. I'm looking forward to the changes. And frankly, there are a TON of healers out there that hated being pressured to "do more deeps!", so I don't think those upset with the changes quitting or changing will have as big of an impact on queues as you seem to think.
    I don't think people are upset because they wanted to be green DPS for queue times, I believe people are upset because they are simplifying the classes on extreme level.

    Healers already don't have rotations, and changing a SCH rotation to basically what is Broil -> Broil -> Broil -> Broil is boring as all hell.
    (29)

  3. #23
    Player
    Freerider's Avatar
    Join Date
    Feb 2017
    Posts
    104
    Character
    Lyle Freerider
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Also a big issue I see is with no real Mana management left in the game if a healer messes up and dies that's a wipe.
    (4)

  4. #24
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tracewood View Post
    I know plenty of healers who HATED being forced to DPS, they're beside themselves with the changes (they aren't vocal about it on forums).
    But it will be 100% their responsibility to dps now?

    They have one single target and one DoT to maintain, there will be no excuse not to be spamming them in downtime. They haven't made dps less mandatory, they've simply made it easier to fit in-between heals. Even if boss damage goes up, FF mechanics usually come in set intervals, they would need to bombard the group with aoe constantly to really tax a healer, which is very unlikely.
    (8)

  5. #25
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Why does everyone think that "less dps skills" equals "less time to do dps"? Did i miss a part of the live letter about major overhaul of healing requirements in entire content?...
    (25)

  6. #26
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by AikenDrum View Post
    Why does everyone think that "less dps skills" equals "less time to do dps"? Did i miss a part of the live letter about major overhaul of healing requirements in entire content?...
    People think the content is going to hit harder requiring for healers to heal more, apparently.
    (4)

  7. #27
    Player
    Freerider's Avatar
    Join Date
    Feb 2017
    Posts
    104
    Character
    Lyle Freerider
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Honestly even then I don't think damage will go up enough for any healer that has done savage to be bothered.
    (0)

  8. #28
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hash_Browns View Post
    People think the content is going to hit harder requiring for healers to heal more, apparently.
    Actually it’s not just that people think it Mr. Happy directly asked yoshi p if the enemies in the dungeons hit harder and if there was in general more damage going out during the media tour and Yoshi P said “im surprised you figured it out so quickly!”

    Thats why a lot of people are suggesting that healers are going to need to heal more.
    (8)

  9. #29
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hash_Browns View Post

    Healers already don't have rotations, and changing a SCH rotation to basically what is Broil -> Broil -> Broil -> Broil is boring as all hell.
    Welcome to AST's life.
    Malefic spam
    Gravity spam
    Occasionally throw out Combust.

    WHM is basically the same: Stone spam, Holy spam, occasionally throw out Aero.

    Now SCH gets to join their brethren in how it's always been. It's a much needed change to SCH, to be frank.
    (7)

  10. #30
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Tracewood View Post
    Honestly I'm in the camp of that it's the DPS responsibility to DPS, and tanks to an extent.
    Unrelated to the thread, but I wanted to touch on this with my derail.
    When brought to its most basic form, there are only 2 primary roles.
    Offense and Defense.
    Further spit by support or selfish. (This part is for lack of a better way to explain this sub role)

    Most developers dont seem to understand this, so they end up making tanks some sort of middle ground, and in turn, to do this, they half bake their options. (for example, rampart is an oGCD that doesnt require any planning to use, nor maintenance. You just press it when its time to use. Similar with the current threat system)

    With SH, tanks will have their threat simplified even further, but at the same time, at least put tanks closer to the "Offense" spectrum".
    (w/o going too far into this any more than I plan to, this still isnt being handled well, due to how poorly DPS are handled for this type of design.)

    Offense focuses on enemy HP goes down (obviously) and Defense is ally HP stays above 0.
    This doesnt have to be HP, but in the case of FFXIV it does.

    Lets pretend healers didnt have HP heals, but instead only had rampart like mitigation tools.
    Lets say you only had a party of 7 DPS and the 1 "healer" role gave people weak AoE mitigation, or a strong single target mitigation.
    This functionally works, but lacks the back and forth, or the "Tug of war" that boss fights can be, if you have HP healing. (So it can work in another MMO, but not in FFXIV)

    Lets add a new healer. Pretend this one can heal HP, but ONLY their own HP, and no one else. (A single target, self healer only)
    This healer is now the tank. (They are more so known for their healing, not their DPS. So their DPS is uneeded in design. Allowable though, but it will be half baked.) You focus single target mitigation on them, and you can 100% recreate whats possible in FFXIV. The DPS check being the number of raid wide attacks that your group receives mitigated (or unmitigated if you forget to mitigate a raid wide)

    You could also have the other healer AoE heal, but very weak AoE heals, which doesnt keep up with the constant damage the "tank" takes. but the tank can almost heal back what damage they take unmitigated. But with mitigation up, they can out heal the damage they take. (This is pretty much how tanks function now. They self "burst" Mitigate, at the cost of a lack of AoE mitigation. While Healers can target others and AoE. They burst Healing, but lack burst on their mitigation. Separating defense and HP into meaningful different stats)

    In this example, a tank is actually a defensive role/healer. Tanks being seen as DPS is technically wrong in a tug of war style MMO.
    You CAN make them DPS, which deal equal dmg to other DPS, but you then need to change the design of "Tanks are single target healers, and Healers are AoE healers" and instead design tanks solely on threat, and not mitigation. (Leaving mitigation to the healers) The enmity DPS are essentially the selfish DPS, and the rest are supportive DPS, raising everyones DPS to compensate for lack of enmity tools. (Enmity tools only being used, so the healers can keep single target mitigation up on a target, w/o the boss constantly switching to DPS who dont have single target mitigation up on them.)
    (0)
    Last edited by MaraD_; 06-07-2019 at 12:23 AM.

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