Quote Originally Posted by Hierro View Post
That said, the gap between the power of different CDs is closer than before. Because of this, CDs that increase our HP by a certain amount are EVEN MORE crucial than ever before. The fact that we are getting an on-demand shield that provides 25% of our max HP, with a 15 second cooldown, that alone should tell you our capability to receive magical tank busters is better than before.
You mean, Thrill of Battle is actually better than I thought? And I thought a 20% life increase, 20% selfheal and 20% healbuff was already a good skill.

Well okay, maybe the Dark Mind nerf wasn't really a nerf... buuut the skill still can do only one thing: Mitigating tankbusters in savage. What does this skill do for me in the other 90+% of the game?

And when the co-tank helps with mitigating busters, what is an additional anti-tankbuster skill actually worth?