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  1. #16
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Here's the thing most of you guys are NOT factoring in: How a permanent 20% in mitigation from tank stance mastery is going to mess with ALL damage reduction CDs. We're in a game where this causes diminishing returns. That said, a 20% CD is more like 16%. Maybe it's not being factored in discussion to keep things constant, after all, this also means that sentinel clones are effectively only 24% mitigation as opposed to 30%.

    That said, the gap between the power of different CDs is closer than before. Because of this, CDs that increase our HP by a certain amount are EVEN MORE crucial than ever before. The fact that we are getting an on-demand shield that provides 25% of our max HP, with a 15 second cooldown, that alone should tell you our capability to receive magical tank busters is better than before.

    But even then, even if you're trying to ignore our passive 20% damage reduction, then you're mistakenly looking at Dark Mind with the DRK in a vacuum. However, that won't be the case. Every tank buster we receive is practically guaranteed to have the aid of our co-tank, no matter what job that co-tank is. Even if we assume a piddly 10% from nascent glint, we're getting 28% in Damage reduction. "That's still not equal to 30% pre-nerf DM," you may be thinking, but we get a 25% TBN as opposed to a 20% TBN. Do the math, and you see we get stronger mitigation than before, not weaker.

    tl;dr- Dark Mind's fine even with the nerf cause 25% TBN and co-tank help.
    (1)
    Last edited by Hierro; 06-06-2019 at 12:56 PM.