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  1. #1
    Player
    Messiah601's Avatar
    Join Date
    Jun 2019
    Posts
    3
    Character
    Valen Bree
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Although I agree with some who are saying it is a "bonus cooldown," and in some ways homogenization is a slippery slope, but really the amount of identity gained versus the actual mitigation lost (when compared to other tank CDs) just isnt a good ratio. I know magic mitigation has some place but seriously when you stack up all the tank CDs right now (shoutout to Xeno for his work here) DRK is the only one with this special type of damage mitigation and it feels bad. Flat 20% damage is not going to break the game or ruin the identity imo.
    (1)
    Last edited by Messiah601; 06-06-2019 at 03:53 AM.

  2. #2
    Player
    KatsuraJun's Avatar
    Join Date
    Sep 2015
    Posts
    68
    Character
    Chloe Atlasia
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Messiah601 View Post
    Although I agree with some who are saying it is a "bonus cooldown," and in some ways homogenization is a slippery slope, but really the amount of identity gained versus the actual mitigation lost (when compared to other tank CDs) just isnt a good ratio. I know magic mitigation has some place but seriously when you stack up all the tank CDs right now (shoutout to Xeno for his work here) DRK is the only one with this special type of damage mitigation and it feels bad. Flat 20% damage is not going to break the game or ruin the identity imo.
    Well here's the thing, consider that each of the other "bonus cooldowns" have their own downsides:
    1. Thrill - At first glance, clearly the strongest of the bunch when used selfishly. But the fact that it's needed to enhance the normally-weakest Shake it Off means that it can't exclusively be used selfishly, on top of its higher cd.
    2. Passage of Arms - In a vacuum as an overall defensive effect, it seems to be the greatest, adding a second raid damage mitigation ability as well as serving as personal damage mitigation by guaranteeing blocks. However, the clunkiness of usage as well as being unable to attack for the duration means effective usage is going to come at a price of multiple GCDs for the PLD. It also has the highest CD.
    3. Camoflauge - A great skill for taking autos, but the worst of the bunch at taking tankbusters as it's unreliable, and also has a higher cd equal to thrill's.

    Really, in terms of balance, the greater worry is the fact that Holmgang is still the best invul skill. But that's something that the other 3 tanks all have to suffer on.
    (0)
    Last edited by KatsuraJun; 06-06-2019 at 02:21 PM.