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Thread: limit jobs

  1. #11
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by White_Wolf_X View Post
    Limited jobs are bad.
    I think it's mostly that the limited job was done badly.

    It seems they couldn't quite decide what it was going to be for. On one side, they decided it was going to be solo oriented, so couldn't join group content except in pre-made parties. But then they decided to put most of its important skills into those very same group instances that it had been excluded from joining.

    They should have made up their minds. If it's a solo job, then it needs to be soloable. If it's a group based job, then it needs access to the game's grouping tools. The split we got doesn't work for either.
    (5)

  2. #12
    Player
    Bright-Flower's Avatar
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    Jul 2018
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    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I like the concept. It's fun side content, like the gold saucer. And the jobs they pick for it are probably jobs they're not likely to add as main jobs anyway. A new casting dps would have been added, at SOONEST, 7.0. I somehow doubt they would make beast master into a regular job with lots of pets to choose from given they still haven't expanded egi glamours other than enabling carbuncles. Limited jobs are just fun side content that takes less time than full on jobs.

    I don't think getting blue mage as a limited job has robbed us of blue mage as a normal job. I think they had no plans to add blue mage as a normal job and so used the limited job idea as a way to put it in the game without needing to be.
    (1)

  3. #13
    Player
    Bright-Flower's Avatar
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    Nyr Ardyne
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    Balmung
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    Paladin Lv 100
    Quote Originally Posted by Niwashi View Post
    I think it's mostly that the limited job was done badly.

    It seems they couldn't quite decide what it was going to be for. On one side, they decided it was going to be solo oriented, so couldn't join group content except in pre-made parties. But then they decided to put most of its important skills into those very same group instances that it had been excluded from joining.

    They should have made up their minds. If it's a solo job, then it needs to be soloable. If it's a group based job, then it needs access to the game's grouping tools. The split we got doesn't work for either.
    It's not really a 'solo' job it's just not duty finder compliant. They want blue mages to be able to run duties but not random groups, so they let blue mages use party finder but not duty finder. Because letting them use duty finder would mean throwing them into random groups and needing to add in checks to make sure the blue mage's current spell selection isn't dead weight or isn't going to entirely triviliaze things by using 1k needles in satasha or something. I think this is as good a balance as they're going to get in that regard.
    (0)

  4. #14
    Player
    Nedkel's Avatar
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    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    They are wasting resources on useless single-player limited job that no one play anymore, instead of giving us a healer.
    Well...
    (2)

  5. #15
    Player
    Niwashi's Avatar
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    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Bright-Flower View Post
    They want blue mages to be able to run duties but not random groups, so they let blue mages use party finder but not duty finder.
    And that would have been fine if they hadn't locked skills behind it. If grouping was left as an optional thing for players who want to run content with their friends, then excluding BLU from DF's party matching feature wouldn't have caused any problems. The problem comes from simultaneously disabling party matching while also requiring it.


    Quote Originally Posted by Bright-Flower View Post
    Because letting them use duty finder would mean throwing them into random groups and needing to add in checks to make sure the blue mage's current spell selection isn't dead weight or isn't going to entirely triviliaze things by using 1k needles in satasha or something.
    But this only explains one side of the issue. I agree they had valid reasons for excluding BLU from DF. But given the fact that they were doing that, they should have provided a viable alternative to it. The job's required content should have been soloable (with purely optional grouping available for pre-formed parties).
    (1)

  6. #16
    Player
    Savagelf's Avatar
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    Jan 2013
    Location
    New Gridania
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    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    at first I thought that limit job should become full jobs and I hope at some point they will, yet have puppet master beastmaster blu all limit job may give time to develop them at some point when they feel confendence with combat of the other jobs them maybe tried bring them into full fledge jobs but beast master puppet master blu are all complex jobs, Yoshi P is concern about how player will adept to them give them a limit job stat and at some point see how they can be balance see if they evenaulty become full job if outcry is loud enough then good. it all about balance dps tanking healing. I wish SE could tried alittle more hybrid jobs concepts myself
    (0)

  7. #17
    Player
    GrindShack's Avatar
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    Aug 2013
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    39
    Character
    Rezo Zilant
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    Limited Jobs = Yoshi P's Limited thought process.

    Make BLU similar to FFXI. you have X blumage spell slots at Y lvl and Z blumage points. you can set spells up to either your blu points or up to your max slots.

    once chosen and dungeon is flagged in duty finder you can no longer change spell slots, and are locked till dungeon is over.
    If you do not know a spell from X category, (e.x. range, healing, or what ever categories SE decides merits dungeon entry) you may not enter the content.

    About potency, "spells that you can cast, in no way have to be as strong as the monster using the same ability. " ( just need to be based on your characters arbitrary stats.) = Balance*

    ( if a spell is broken its the DEVs fault not the job concept)

    Death and other special spell effects that are considered game breaking, can work on trash but not on bosses.

    To balance all jobs and due to the fact that most new jobs start at a higher lvl anyway, why not remove levels altogether. this would allow for all jobs present and future to have a greater balance, as DEVs can concentrate on the abilities at a static value, rather that changing every lv. ( this idea is further strengthened, by the fact that lvl means nothing and item lvl is king, )
    (2)
    Last edited by GrindShack; 06-06-2019 at 10:47 AM.

  8. #18
    Player
    Canadane's Avatar
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    Jul 2011
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    Limsa Lominsa
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    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Limited jobs aren't jobs, they're minigames and should be considered as such.
    They're fine imo and more people will hopefully come around and see it that way. No need to remove them, heck even bring in more!
    Just as long as you don't see them as jobs.
    (7)

    http://king.canadane.com

  9. #19
    Player
    Zanarkand-Ronso's Avatar
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    Mar 2019
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    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Lets all be Honest here...as much as most of us wanted Blue Mage and were Excited for it...Im sure Im not the only person who knew it wouldn't work and function Properly in an MMO. At least, it wouldn't work as a Traditional Caster DPS.
    If they went the Redmage route with it, that would already 'Limit' the job and make it kind of boring, and it wouldn't feel like a Bluemage. So Bluemage was a Lose/Lose.
    (3)

  10. #20
    Player
    GrindShack's Avatar
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    Aug 2013
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    39
    Character
    Rezo Zilant
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Zanarkand-Ronso View Post
    Lets all be Honest here...as much as most of us wanted Blue Mage and were Excited for it...Im sure Im not the only person who knew it wouldn't work and function Properly in an MMO. At least, it wouldn't work as a Traditional Caster DPS.
    If they went the Redmage route with it, that would already 'Limit' the job and make it kind of boring, and it wouldn't feel like a Bluemage. So Bluemage was a Lose/Lose.
    https://finalfantasy.fandom.com/wiki...nal_Fantasy_XI) :

    Blue Mage is an advanced job added in Treasures of Aht Urhgan expansion of Final Fantasy XI. Blue Mages are capable of dealing heavy physical or magical damage, healing and support, debuffing, or tanking. They can learn enemy abilities that either enhance themselves or deter their enemies.

    https://www.youtube.com/watch?v=16-sa6DUYrE

    When there is president for something that line of thinking just makes you seem... Ill just say less.
    (3)
    Last edited by GrindShack; 06-06-2019 at 11:09 AM.

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