Correct me if I'm wrong, but hasn't Yoshida or someone else said in interviews that the majority of BLU and associated content was designed by one person that's not even on the battle system team, and that it wasn't going to happen otherwise?



Correct me if I'm wrong, but hasn't Yoshida or someone else said in interviews that the majority of BLU and associated content was designed by one person that's not even on the battle system team, and that it wasn't going to happen otherwise?
It did feel like something that it was designed against the will and better judgment of the dev team. The generic cast animations and AF gear that looked like its rough draft version was drawn in crayon seem to speak to that as well.
Ultimately, I still like the idea of Limited Jobs. It's a way of letting players have an alternative experience in the game with things that players wouldn't otherwise get their hands on. The only real problem is that Blue Mage needs its own roulette to provide more evergreen content.
Setting the level cap to 50 instead of 60 might also be a big factor. Response might have been more favorable if people could have run Palace of the Dead and/or Diadem with Blue Mage.Ultimately, I still like the idea of Limited Jobs. It's a way of letting players have an alternative experience in the game with things that players wouldn't otherwise get their hands on. The only real problem is that Blue Mage needs its own roulette to provide more evergreen content.


Also going to be the one that points out that we have not seen everything the limited system has to offer yet. Yoshida expressly said this during one of the interviews he did at either eu or jp fanfest and that at launch in 4.5 they only released about 50% of the content they had planned for blue mage and the limited job system, planning to release the rest during the 5.x series and they would be looking at blue mage feedback more after that.


There should be Jobs and there should be Minigames, Never minigame jobs.


I think it fine have jobs that aren't focus on end game content through I wish that they could be more involve in some content involve the party. I mean many people love glamour I not away fond of that
I think the thing that irks me more than anything else is that the job itself isn't actually broken, or even over balanced for anything that isn't Sastasha level dungeons. The breakpoint where 1k needles falls off is around 40ish. Right around the time dungeons actually start being more than just spamming your 1, 2 combo. Every class at least has its 3 by that point. So it does comparable damage, even when synced down to the other jobs. I've been doing Syrcus runs due to the moogle event. Okay, yes. I can Tail Screw the dragons, and that's funny. But for fighting the bosses, alongside other jobs, with my full 49/49 toolkit? I'm literally just the same as them. I do less damage, but Peculiar light makes the casters super happy, giving them more personal DPS at the cost of my own. SOUND FAMILIAR? It's not like we've had classes specifically designed around that or anything, really...
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