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  1. #21
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Any DPS who sees a wait longer than 15 min will automatically go to the Trust system as it would take as long a regular group would but with an instant pop.

    So yeah. I predict those servers are going to get hit with a LOT of players.

    Quote Originally Posted by disturbedcobra View Post
    I am sure everything should be fine. As long as people do as recommended and travel to another world on the same DC if there ends up being any connection issues. XD Especially us on Balmung.
    Those servers are data center wide, not server wide.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #22
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,625
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by disturbedcobra View Post
    I am sure everything should be fine. As long as people do as recommended and travel to another world on the same DC if there ends up being any connection issues. XD Especially us on Balmung.
    Server hopping is meant to help with the log in queue more than anything. It won't really do anything to help instance queues because instances aren't allocated per server.


    I hope they've beefed up the backend even more since they've started testing it. It wasn't that long ago when Hydatos launched and people queueing for BA on top of everyone else queueing for other mundane things clogged up the instance servers (I couldn't get inside my FC house lol). And if they haven't...well, at least we'll get memes out of it again.
    (0)

  3. #23
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,136
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    I feel like solo instances should be able to be "outsourced" to the player's PC/console. Is there some reason why they can't? Is it exploitable? Did they just not build the game for it in the first place?
    (0)

  4. #24
    Player
    Unholychinchilla's Avatar
    Join Date
    Sep 2013
    Posts
    346
    Character
    Tuya Kagon
    World
    Omega
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Iscah View Post
    I feel like solo instances should be able to be "outsourced" to the player's PC/console. Is there some reason why they can't? Is it exploitable? Did they just not build the game for it in the first place?
    I imagine that'd be very exploitable with this party software (much like bots can be seen using position hacks as the game lets the client handle player position and movement. Having the player's machine handle the entire duty would mean the client is dictating enemy behaviour, meaning it'd be feasible to alter that behaviour, making fights much easier.
    (2)

  5. #25
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Unholychinchilla View Post
    I imagine that'd be very exploitable with this party software (much like bots can be seen using position hacks as the game lets the client handle player position and movement. Having the player's machine handle the entire duty would mean the client is dictating enemy behaviour, meaning it'd be feasible to alter that behaviour, making fights much easier.
    It would very likely be exploitable to the point where you just send the client the "We beat it" flag and you finish the dungeon like that.
    Few things are handled client side for a reason.
    (4)

    http://king.canadane.com

  6. #26
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I wonder how good the NPC are going to be.
    Make it too good, and people will refuse to play with each other.
    Make it too weak and it will be a useless feature.

    This is a heavy double edge sword, which could quickly turn around and hit them really hard, it has a potential to ruin duty finder for everyone increasing queue times by a large amount. I dont like the idea behind it, it could go wrong on so many levels. Its an attempt of making a single player game out of a mmorpg. If it will somehow end up like their bright idea of reworking pvp then im out.
    (0)
    Last edited by Nedkel; 06-06-2019 at 09:30 AM.

  7. #27
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dualblade View Post
    3.) It also depends on whether Trusts will be available for all SHB dungeons, or just MSQ related ones. Presuming we are getting the same amount of dungeons to level with as HW and SB got and that atleast one dungeon is not a MSQ dungeon again, I'd presume it would be the lvl 71 dungeon. And if problems start occuring when a majority of players are on a non-required instance then I could see Trusts getting disabled a bit earlier to help deal with the load again till its settled.
    In regards to the lvl 71 dungeon, I believe Yoshi-P said that it would be an MSQ dungeon.

    Specifically he said that Thancred would not be available as the tank trust for the first msq dungeon of ShB, which I assume is the lvl71 dungeon (since he said elsewhere that the lvl73 trust roster was what would be in the game), and that we would be getting another tank trust for it instead in order to be able to keep the 1 tank/1 healer/ 2 dps dynamic, but that is a spoiler
    (0)
    Last edited by MrThinker; 06-06-2019 at 11:07 AM.

  8. #28
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Long answer? No.
    Short answer? Yes.
    (0)
    Quote Originally Posted by AxlStream View Post
    You're good at the game? You're an elitist.
    You're using a parser to better yourself? Elitist.
    You're making suggestions on how someone can improve themselves? E l i t i s t.

    You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.

    This community astounds me at times.

  9. #29
    Player
    Unholychinchilla's Avatar
    Join Date
    Sep 2013
    Posts
    346
    Character
    Tuya Kagon
    World
    Omega
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nedkel View Post
    I wonder how good the NPC are going to be.
    Make it too good, and people will refuse to play with each other.
    Make it too weak and it will be a useless feature.

    This is a heavy double edge sword, which could quickly turn around and hit them really hard, it has a potential to ruin duty finder for everyone increasing queue times by a large amount. I dont like the idea behind it, it could go wrong on so many levels. Its an attempt of making a single player game out of a mmorpg. If it will somehow end up like their bright idea of reworking pvp then im out.
    Multiple reports back from the media tour have been saying that they'll be slower than most Duty finder groups while not frustratingly so. Especially as the trust npcs don't handle big pulls very well. On top of that they will sometimes approach fight mechanics I more characterful ways that, while not stopping you from completing them will slow things a bit.

    It'll be more tempting for people with long queues yes but given that we've already seen a lot of people talking about how they like running new content with other players and that in the long run one of the biggest contributors to filling dungeons is roulettes which won't have trusts as an option, it's not going to hurt queues. Plus the ones using it to avoid queues will be dps, which reduces dps queues making those coming after them less likely to be tempted to skip the queue this way. For tanks and healers the added run time will be greater than any queue they might have so it will be quicker to run with players.

    Players in this game generally look to the most efficient option once they've done a dungeon once and are going back to grind and Trusts aren't that. Plus I'm sure there will be players who do not appreciate a slightly slower run in the name of story/character who will likely avoid Trusts entirely.

    It'll be a nice extra for those who want it, and certainly interesting enough that there will always be a few trying it out, but not a good default way of running it for most.

    I just don't see it hurting Duty Finder. It being rarely used is more likely but long term that'll just be a lesson learned and we'll move on.
    (2)

  10. #30
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by wereotter View Post
    Everyone is trying to get through the content anyway, so why use trusts for the early dungeons? It's not like there would have been long queue times for that content....

    But to that end, if anything, it would be the excessive number of people trying to create instances of those dungeons that would cause the issue, not trusts specifically.
    I'll actually be wanting to go through the dungeons the first time through with Trusts simply because the Trusts have dialogue. Adds a bit more to the story and all that.
    (2)

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