


TBN is a 25% shield not a heal.If you time your abyssal drain properly youll get a lot of life steal, TBN, rampart and SW are more than enough to do big pulls. TBN is a 15 sec 25% heal, with delirium you can spam quieus, with blood weapon you will have a lot mp to spam at least 4 TBN (and 4 flood of shadow) in a pull, and Im pretty sure you should have Blood weapon on every pull.

I've had many of the same thoughts as others in the thread. My main gripes with the redesign of Drk and some of the other tanks is not about dps or mitigation per se but about flavour / identity and how that is being translated into their kit.
It seems like SE wants Drk to be a tank with an affinity for magic and 'darkness', which is ok but shouldn't limit them. To me, if Pld is about being a protector / guardian and Warrior is an aggressive berserker, I would have thought Drk is, based on the story, more about punishment and pain and using that to deliver justice.
With this in mind I would have liked to see some of the following things added / tweaked. Some apply to more than just Drk.
Invulnerability skills: I think these should all have been the same at their core. I.e prevent ho going below 1 for 8 seconds with like a 4-5 min cooldown. Each tank would then have a different flavour for recovery linked to their theme. E.g. warrior could have had equilibrium reset. Hallowed ground could actually put down an air regen bubble. Drk could get a free TBN applied.
The 30% DMG reduction skills: I think they have right idea with vengeance. The other skills should have an identity effect too. Pld could have a boost to gauge accumulation. Now that eye for an eye is gone, maybe shadow wall could have its effect (i.e. change of DMG down on enemies) in line with the punishing theme etc.
Drk mind / dark missionary: I think having a pure magic mitigation is ok, if we could also have mitigated physical via another method. My suggestion is add dark dance back as a physical only mitigation skill that shares recast with dark mind. Then have dark missionary act like deployment tactics but preemptive i.e. your next dark mind or dark dance is aoe
Other:
- I'd love for scourge to come back - fits the punishing theme.
- in an aoe context I would have thought that it would be cool if flood of shadow then was able to spread the scourge effect even if at a lower potency.
- I think a more fitting use of delerium is making EoS and FoS cost no MP for a period of time
- agree with others that adding a bloodbath effect to blood weapon would be nice and re-adding the speed effect
- successfully popping TBN should be changed to just reset TBN. The mana cost would prevent it being overpowered ( could be adjusted further)
- I also would have liked the shadow to not be tied to blood but instead gained by executing a number of EoS or FoS - kind of like you build darkness and then it spills out in the form of the shadow



it's not the same thing, mitigation and self sustain/healing are 2 diferent things, DRK don't recover any HP with TBN no matter how much you wanna look at it.
the terms are complety diferent so do not use them inappropriately.
Last edited by shao32; 06-05-2019 at 10:39 PM.



Shielding is healing. It's preemptive / proactive, not reactive, nor regenerative.



TBN it's not, if you are alone against a boss and use constantly TBN to mitigate his attacks you will die eventually, only SCH and AST shields are considerated heals bcs they restore HP in the proces of shielding, TBN doens't do that so his type os shield can't be considerated healing at all.


The only reason that statement is true is due to the 15 sec CD and 3K MP cost of TBN. If a PLD is alone against a boss he cant heal himself with clemency forever either he will die eventually just like the DRK.TBN it's not, if you are alone against a boss and use constantly TBN to mitigate his attacks you will die eventually, only SCH and AST shields are considerated heals bcs they restore HP in the proces of shielding, TBN doens't do that so his type os shield can't be considerated healing at all.
Shield is HP, that means healers will not have to heal that HP, therefore its a heal. I don't know why you are being so stubborn about this.





I mean they can be close. Shield if indefinite and stack-able would be a better cure, though in reality it can wear off and often don't stack (same shield types from the same player I mean). The issue is no matter how much you recast TBN on yourself you'll never go back to "recovering" hp from where the shield started from - which was their point (shields can't bring your HP bar up, they can only keep it from going down). This probably doesn't seem important when the Paladin's self cure vanishes in one hit from a tank buster too.. its just like eh whatever lol but when the boss goes into the quiet time Paladin could go full health even if there is no enemy around (while dark knight would have a lot of trouble doing that, it's possible they couldn't do it even).The only reason that statement is true is due to the 15 sec CD and 3K MP cost of TBN. If a PLD is alone against a boss he cant heal himself with clemency forever either he will die eventually just like the DRK.
Shield is HP, that means healers will not have to heal that HP, therefore its a heal. I don't know why you are being so stubborn about this.
So it's almost a cure with the awesome benefit of being able to precast before big damage (technically meaning shields can also break maximum hp while a cure cannot). When the shield is used to it's full extent I could definitely see how it feels just like a cure. But during down time casting TBN and having it fall off would be nothing like casting a few clemencies on yourself.
Just cursory looking but I'm pretty sure a Paladin could out solo a Dark Knight with clemency.
Paladin:
Requiescat = instant cast spells
Clemency = 1200 cure no cooldown (2k mp, has 1.5s cast time)
Welcome to full health town when combine, but also a very strong cure you can mass repeat when just done by itself.
Dark Knight:
Soul Eater = 300 cure (but needs to be built from 1 2 3 combo)
The Blackest Night = 25% shield for 7 seconds (3k mp, 15 second cooldown)
Abyssal Drain = 60 second cure with potency = damage done (so probably not that much against a boss, but awesome in a group).
Imo Paladin is very likely to do better lasting against a boss, although of course they'd lose a lot of damage in all that mp being diverted into healing instead of magical damage.. If the boss had a bunch of soft hitting adds though I imagine Dark Knight being really happy lol.
Last edited by Shougun; 06-06-2019 at 06:01 AM.



it's called effective HP and it's not the same of healing/reciving a heal, missinformation will lead to ppl who don't know the job spread this info.The only reason that statement is true is due to the 15 sec CD and 3K MP cost of TBN. If a PLD is alone against a boss he cant heal himself with clemency forever either he will die eventually just like the DRK.
Shield is HP, that means healers will not have to heal that HP, therefore its a heal. I don't know why you are being so stubborn about this.
in resume yes TBN is effective HP like any defensive skill in the game but comparing TBN to a real heal and calling like that is another thing, technically the devs use the forum to recive feedback so we need to be responsible with the terms to proper discuss things, sorry if i did bother you ^^

The fact that a lot of "Fix DRK" threads are just making this thread non-existent proves that the devs really screwed up DRK rework for Shadowbringers... also people need to put the "fix DRK"feedback stuff into this thread rather than making 5-10 different threads...
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. But during down time casting TBN and having it fall off would be nothing like casting a few clemencies on yourself.

