Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22
  1. #1
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90

    Alternate suggestions for Living Dead

    Since 90% of the player base is in agreement that Living Dead is the worst of the Tank "Super Cooldowns" I'd like to offer the following as a new options to discuss:

    Living Dead
    Grants the effect of Living Dead for 10 seconds. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, HP becomes 1, a magicked barrier is erected which nullifies damage equaling you maximum HP for 20 seconds, and Living Dead is lost immediately.
    Cooldown: 300 seconds


    Dark Soul
    Reduces incoming damage by 50% for 10 seconds, Erects a magicked barrier which nullifies damage equaling maximum health + missing health for 20 seconds.
    Cooldown: 300 seconds
    (0)

  2. #2
    Player
    Apoc1216's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Connal Fearon
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Personally I like the Dark Soul Cooldown more, to change it a bit:

    Beyond Death: Erect a magical barrier in which when you stand in, attacks that bring you past 1HP will not kill you for X seconds. When the barrier fades, stepping where the barrier was, will result in a KO, lasts for 10 seconds.

    I know it would be easy to avoid but Holmgang/Current LD are easy to avoid with a WHM Bene.

    Unsure of how long it should last, as I'm not good on balancing skills.
    (1)

  3. #3
    Player
    KatsuraJun's Avatar
    Join Date
    Sep 2015
    Posts
    68
    Character
    Chloe Atlasia
    World
    Ultros
    Main Class
    Reaper Lv 90
    It's not the worst by any regard if we're talking about power level. It's actually the 2nd strongest. It is annoying though

    Both of your suggestions are straight up nerfs, so no thanks. LD is often used to tank multiple tankbusters equaling way more than your max hp since its duration and timing for activation are very generous, your versions would result in straight up dying in a lot of situations that current LD can handle.

    No-movement LD would be "balanced" but it's kinda just is basically holmgang in execution.
    (1)
    Last edited by KatsuraJun; 06-05-2019 at 12:12 PM.

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Dark Souls variant is kind of cool, but I feel you'd absorb a lot less damage in total for some of the real tank busters of the game.

    With the mind that the other impervious skills should probably also get more flavor (buffs/adjustments) I thought it could be a fun twist on the "you're going to die, maybe" take of Dark Knight's skill in that you make a deal with the void / darkness.. empowering you to the effect that you don't die of course but will if you can't expend that energy soon (collapsing from the dark energy held within, aka too much Edge/Emo lol).

    So the change is Dark Knight's blood bar changes to void blood, the void blood must be used up within duration or you'll perish. Void blood may be used as mana or blood, and while it takes priority for consumption the other bars will continue where they left off if you didn't die in the process. Timer pauses and void blood drains slowly if no monsters are around.

    Although to be honest I imagine Dark Knight's skill could be a smoother journey if it had a visual notification for healers. Or perhaps if Dark Knight could extend time till death by using their siphon strike (wont increase invulnerability time, but can give healers more time to patch the dark knight).

    Quote Originally Posted by KatsuraJun View Post
    It's not the worst by any regard if we're talking about power level. It's actually the 2nd strongest. It is annoying though
    I think its fascinating how much hype HG has. Holmgang has always made me a bit jealous but I was able to laugh because it locked you down. Now they removed that though for ShB lol.

    In an environment where your healer isn't blowing their oGCD in weird spots the cost of going to 1 hp isn't really that serious, so Holmgang is pretty awesome - and if Living Dead goes off without a hitch it's also pretty awesome (unfortunately... sometimes it can turn into a train wreck.. so I would take Holmgang or HG just out of reliability even though LD CAN be great).

    That isnt to say I think HG is awful, I just think its interesting that the other skills are actually quite good (LD being annoying sometimes ofc).

    Hopefully if people get SE to nerf HG they don't forget about these other skills (nerfing and buffing them all together as need be).
    (0)
    Last edited by Shougun; 06-05-2019 at 12:13 PM.

  5. #5
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    If I could have my own version of LD, I would definitely keep the 1 hp trigger mechanic. For 15 seconds, every heal the DRK receives is, instead, converted into an equivalent magick barrier up to 150% of the DRK's max hp. Skill effect ends immediately upon 150% Max hp restoration.

    If a full heal is achieved within 15 seconds, the DRK is restored to 50% of max hp and gains a magic barrier equivalent to 100% of max hp, which degenerates 5% per second until it's gone. All damage sustained is subtracted from the barrier, first, and then hp once the barrier is depleted. While any percentage of the barrier remains, the DRK gains 10% increased damage.

    If timer ends and the healing received is not at least 100% of DRK's max hp, the accumulated shield is converted to up to 50% of the DRK's max hp, and the DRK gains a vulnerability debuff for 60 seconds that cannot be dispelled.
    (0)
    Last edited by Lannybaby; 06-07-2019 at 07:19 AM.

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    I think splitting the Walking Dead into a buff (Walking Dead : You can not be reduced below 1 HP by most attacks) and a debuff (Doom : If not healed to full you will die when this timer runs out) would solve a fair amount of Living Dead's problems. If a Triggered living dead applied the fairly common doom status healers would know they need to heal the Dark Knight to full otherwise they will die.
    (1)
    Last edited by Ultimatecalibur; 06-07-2019 at 10:43 AM.

  7. #7
    Player
    Celenia's Avatar
    Join Date
    Jun 2014
    Posts
    34
    Character
    Celenia Luna
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    Living dead is the 2nd best super CD. In fact it is also longest (as long as your healer know what to do). If you mean the worst, it is GNB super CD. Now that is the worst from all tank.
    (0)

  8. #8
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Honestly.. they need to stop beating around the bush with Dark Knight and just full on copy the Deathknight ability "Purgatory" from WoW; The ability triggered on death and granted immunity to damage for a few seconds, but anything that took you under 1hp was turned into a healing absorption shield that needed to be healed off (which would bring the character above 1hp) or the character would die.
    It's simple and doesn't require excess coordination.. the healer sees you're at 1hp and would heal you until you're an acceptable level above 1hp.

    If SQE really wants Living dead to be their own version of "heal X or they die" mechanic though, they need to do it in a better way. A much better way to achieve a much more workable version of their own Living Dead would be to have it usable as it is and proc it at death and make you immune to most forms of incoming damage for the duration; but instead, the ability should put you at 100% hp and apply a non-curable DoT that does 10% of your hp every second for 10sec.
    This accomplishes the same thing as Living Dead does now but it's much more intuitive to the healers that they need to heal you during that time because you still will die if it ticks down without intervention.
    (2)
    Last edited by frostmagemari; 06-07-2019 at 10:44 AM.

  9. #9
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Celenia View Post
    Living dead is the 2nd best super CD. In fact it is also longest (as long as your healer know what to do). If you mean the worst, it is GNB super CD. Now that is the worst from all tank.
    How is it the second best? You understand it does not activate tell you die. So if you do not hit 0 hp in that 10 seconds window after activating it. Then it does nothing. It only when you enter WD is when it really activates. Now you have to be healed 100% or die. Tell me. Does the GNB ability kill the tank after it ends? Besides LD none of the tanks ults kill the tank after it ends. Fact it might be more MP efficient to not heal the tank while they are in LD/WD. Then start casting a rez spell with out using swift cast. Because you are pretty much killing your self the moment you activate LD.
    (2)

  10. #10
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by frostmagemari View Post
    Honestly.. they need to stop beating around the bush with Dark Knight and just full on copy the Deathknight ability "Purgatory" from WoW; The ability triggered on death and granted immunity to damage for a few seconds, but anything that took you under 1hp was turned into a healing absorption shield that needed to be healed off (which would bring the character above 1hp) or the character would die.
    It's simple and doesn't require excess coordination.. the healer sees you're at 1hp and would heal you until you're an acceptable level above 1hp.

    If SQE really wants Living dead to be their own version of "heal X or they die" mechanic though, they need to do it in a better way. A much better way to achieve a much more workable version of their own Living Dead would be to have it usable as it is and proc it at death and make you immune to most forms of incoming damage for the duration; but instead, the ability should put you at 100% hp and apply a non-curable DoT that does 10% of your hp every second for 10sec.
    This accomplishes the same thing as Living Dead does now but it's much more intuitive to the healers that they need to heal you during that time because you still will die if it ticks down without intervention.
    Honestly with the Heal X or they Die mechanic. They need to give DRK some super strong life steal ability/buffs. I am not saying so over power that we can solo raid content. Yet enough that could be used more of our mitigated mechanics. Paladins block. Warriors parry, GNB puts shield on I think. We just flat out steal the bosses hp.

    It really feels like they are trying to copy the death knight but at the same time not copy it. So we are some crappy version of the death knight.
    (3)

Page 1 of 3 1 2 3 LastLast