Quote Originally Posted by Kurando View Post
General census seems to be returning Erase and Apocastasis if anything. The other suggested two would be seldom used as either they wouldn't be required (because target is immune) or current toolkits would find them a degree unnecessary (casters may already have mobility options to utilize).
To be honest, I can understand the removal of Erase and Apocatastasis though.

Erase basically stepped on the toes of healers, making the group's caster DPS the priority at doing their job for them.
Meanwhile, Apocatastasis was really only used by min-maxers, particularly in the highest tiers of content. Some skills should be available to more casual players, given that they far outnumber Savage-tier Static raiders; if anything that's likely why it was one of the first skills on the chopping block.

I'd like to see casters get something on par with the stuns and interrupts available to physical DPS, and if we had Dispel then it would open up the encounter designers to be able to add mechanics that can be dispelled, much like I expect they'll be doing with Interrupts next expansion.

Quote Originally Posted by Seraph522 View Post
As for Drain, its self-sustain was nigh-on useless even in solo content, considering the pathetic amount of damage it dealt and the incredibly high MP cost. They'd need to buff its damage and self-heal output, which would require extensive balancing and really wouldn't be worth it.
I'm not saying it shouldn't be buffed to be a self-sustain option, much like I believe that Physick should also be usable on Int for SMN.

What's so "extensive" about increasing the healing percentage of a skill available to one job? They could literally do that in hotfixes. They wouldn't even need to touch the damage, just up the drain rate.