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  1. #1071
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    In theory, if SE wants to say increase outgoing damage so healesr need to spend more gcds healing, I'm fine with that. But I think trimming down healer dps actions to this degree is a mistake. Buuuuuuuut.....

    A. This requires them to actually make pure healing consistently needed AND engaging on its own in terms of gamplay.
    B. These changes likely would not easiliy be applied back to old content, making old dungeons/raids all the more dull for healers.
    C. Healers still need to be able to dps when doing quests and solo instances, and stripping away the number of buttons they have will make it more dull like those quests where you take control of npcs with 4 buttons. There's more than just group content to consider here.
    (6)

  2. #1072
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Thread OP here. Didn't think it would get necro'd two years after the fact.

    But it's funny how relevant it's become. Great job Pure Healer defenders. SE listened to you and dumbed-down the role I and many others love.

    Have fun with the leveling process spamming 2111111111 on the overworld. Sorry ASTs, I know this has been your life and you wouldn't wish it on anyone.
    (23)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #1073
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Bright-Flower View Post
    C. Healers still need to be able to dps when doing quests and solo instances, and stripping away the number of buttons they have will make it more dull like those quests where you take control of npcs with 4 buttons. There's more than just group content to consider here.
    This is the single most concerning part for me.
    (3)

  4. #1074
    Player
    braxberry's Avatar
    Join Date
    Jun 2018
    Posts
    30
    Character
    Trinne Lanquairt
    World
    Ultros
    Main Class
    White Mage Lv 70
    I oNlY hAvE fOuR bUtToNs oN aLpHi AnD hIeN!!!!!1

    But as a character that could *only have WHM*, totally okay that we basically have that equivalent in overworld and solo instances.

    /s
    (3)

  5. #1075
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Emnity management is a group responsibility
    HP management is a group responsibility
    Mitigation is a group responsibility
    DPS is a group responsibility

    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.
    (36)

  6. #1076
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility
    HP management is a group responsibility
    Mitigation is a group responsibility
    DPS is a group responsibility

    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.
    100% this ^
    (11)

  7. #1077
    Player
    Knoahl's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Teah Bloodwrath
    World
    Ragnarok
    Main Class
    Arcanist Lv 71
    Healers are so far away from any FF game in the entire series its tragic (lost the majority of our debuffs and buffs and our identity.) , MMO normies ruin everything.

    We can still damage, we can still probably output decent damage on that topic, its just going to be boring. I'd do anything for a melee healer like Fistweaving or Holy Paladin in this game, something really engaging and aggressive like Discipline priest from WoW.

    What's it gonna be next "Shields aren't for healers remove them plz I just want my sparkles" or "Emnity production removed from all heals" /s I'm being sarcastic but at this rate I'd not even be surprised if they end up doing this lmao
    (4)

  8. #1078
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility
    HP management is a group responsibility
    Mitigation is a group responsibility
    DPS is a group responsibility

    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.
    If you're talking about some static savage group, then I guess that's ok. In pre-made groups feel free to do whatever you like. But if you're talking about random groups, your expectations are absurd.

    "Emnity management is a group responsibility". Cos tank is too busy being in DPS stance and dps'ing? And btw is it true that in SHB SE gonna remove that waste-of-space DD role action for reduced emnity generation. Hope it is.

    ''HP management is a group responsibility'' . Yeah sure, let tanks and DD survive just by potions cos healer is too busy dps'ing.

    "Mitigation is a group responsibility". On this i'm 50/50. Thing is if everyone has skills to reduce damage taken, they require less healing and that's not a good thing, therefore such skills should be removed from game, cos it breaks balance and that's why we now have such nonsense as 'healer should dps' going on.

    "DPS is a group responsibility". In ultimate/savage/ex content sure, cos it's only really possible with static groups and these fights have such an absurd dps checks. But for normal content tanks nor healers shouldn't feel preasure to dps. Unless you want to speedrun, but then feel free to make your own group with like-minded people.

    Generally all your statement in general shows you'd like to throw tank/healer/dps roles out of window completely and have every job do everything. Hope that'll never happen.
    (0)
    Last edited by fumofu; 06-05-2019 at 08:45 AM.

  9. #1079
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    oh here we go again
    if I have the choice between big down time for dps or content with intensive healing, I would definitely pick latter
    it use to have heal intensive fight, only when gear progression got out of hand and how powerful our heal spell became
    (0)

  10. #1080
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by fumofu View Post
    "Emnity management is a group responsibility". Cos tank is too busy being in DPS stance and dps'ing? And btw is it true that in SHB SE gonna remove that waste-of-space DD role action for reduced emnity generation. Hope it is.
    Enmity Management absolutely is a group responsibility. Diversion, Lucid, Purification, Merciful Eyes, Elusive Jump, Refresh, Tactician, and most importantly Shadewalker and Smokescreen exist for a reason.

    Quote Originally Posted by fumofu View Post
    ''HP management is a group responsibility'' . Yeah sure, let tanks and DD survive just by potions cos healer is too busy dps'ing.
    Clemency, Second Wind, Bloodbath (which is super strong on melee), Merciful Eyes, Vercure, and yes potions exist. Even though most DPS forget about these abilities. Almost every single job has some form of self healing.

    Quote Originally Posted by fumofu View Post
    "Mitigation is a group responsibility". On this i'm 50/50. Thing is if everyone has skills to reduce damage taken, they require less healing and that's not a good thing, therefore such skills should be removed from game, cos it breaks balance and that's why we now have such nonsense as 'healer should dps' going on.
    It's not just about damage taken. Troubador (all forms), Third Eye, Mana Ward, Feint, Apoc, mixed with Reprisal, Cover, TBN, and Shake it Off all provide mitigation Almost every single job has some form of mitigation, self or group.

    Quote Originally Posted by fumofu View Post
    "DPS is a group responsibility". In ultimate/savage/ex content sure, cos it's only really possible with static groups and these fights have such an absurd dps checks. But for normal content tanks nor healers shouldn't feel preasure to dps
    In normal which you consider nothing, you realize that killing mobs faster is a form of mitigation right? The faster mobs die, the less overall damage they can do. So yeah, Healers, go all out while you still can. Use that Holy on every trash pull. It's an on demand Hallowed Ground without the CD.

    Because Hydaelyn forbid people be responsible for group play. . .
    (15)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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