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  1. #91
    Player
    Beatrice's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    102
    Character
    Sans Ocha
    World
    Hyperion
    Main Class
    White Mage Lv 80
    As a healer who had never really looked into tank skills, I had a DRK die in a party of mine and boy, did he chew me out. He died because of the Living Dead skill and I had absolutely no idea he needed to be healed to 100% before the timer ran out. I felt bad about it. I was keeping the DRK healed up with Regen and had no idea I had to get him up to 100%. I had not leveled DRK at all when that situation popped up. I thought Living Dead was a skill that made it so even if the DRK is dropped to 1HP, they cannot be killed during the duration.

    This happened in a Expert Roulette and no one had really talked up until that point when the tank died. Also, now that I've been playing DRK myself, I expect to die whenever I use Living Dead. LOL
    (6)

  2. #92
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    "Living dead is used, please heal me to 100% before the buff end!" Macro is not hard to make...

    Living dead is not bad but its indeed need more coordination compares to the other tanks, but on the other hand if used optimaly it is the best (since you can used it multiple time in one fight
    (0)

  3. #93
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Miminming View Post
    ...but on the other hand if used optimaly it is the best (since you can used it multiple time in one fight
    That's Holmgang you're clearly referring too.

    LD is subpar. Invunurability is only 10 seconds (9 really) and you're punished for using it in a way no other tank is. Remove the death tax.
    (4)

  4. #94
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Hierro View Post
    ...
    I don't see any logic to this post. If the devs think that Holmgang and Hallowed are overpowered, then they should rebalance them, regardless of the backlash that they get from people like you. The backlash from everyone else is going to be much worse.

    Living Dead's "buffer" doesn't have any impact on the effective duration. It just shortens the effective recast by up to 9 seconds (so that you can have it back up at 291 seconds instead of 300). The effective duration is anywhere from 1-9 seconds, which on average is going to be shorter than Holmgang unless you pair it with Benediction.

    If you think it's a fair price to pay, let's swap. Put Living Dead's mechanics on WAR, and move Holmgang's mechanics to DRK. At least WAR has a bit of burst healing and its own Convalescence buff to contribute.
    (5)

  5. #95
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    from people like you.
    People like me? Did my post even signify the slightest hint of dissatisfaction with the idea of a nerf? Please, insults are one thing, lumping me in with another crowd for imaginary reasons is another. It's safe to see you don't see any logic in any posts with that veil of anger over your eyes.

    Anyways, no, objectively speaking there wouldn't be more outrage if a nerf wasn't made. Healers have a horse in this race too, so to speak. They're happy with Holmgang and Hallowed as is from how easy it makes their lives. So are current PLD and WAR players. DPS players don't even care. It'd only be one subset of tank players. There'll be no "DRK PLAYERS RISE UP!" moment if your rival jobs don't get nerfed.

    and yeah, the buffer does count toward duration. Godka was a good example where you'd activate early in DRK PLD comps by purposely dying to future/past in order to soak up both the embrace and hyper.
    (1)

  6. #96
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Kindly don't project your own emotions on to me. I can speak for myself, thank you very much.

    The fact that you can eat both Embrace and Hyper on DRK and PLD should show you that the Living Dead part of the buff has nothing to do with effective duration. Otherwise, only DRK would be able to do it. If you aren't mitigating damage during that period, then it isn't part of the effective duration.

    All these moves are scripted. We know their exact timestamps. Your PLD player pops Hallowed at the earliest possible second that soaks all the required hits in order to minimise the recast. Your DRK player does the same thing, except that they pop it 9 seconds before that value in order to shave 9 extra seconds off the recast. That's the advantage of the preliminary buff. Recast, not duration. I would have assumed that this would be basic knowledge to you, but if it isn't, it just goes to show you how poorly understood the ability is.
    (3)

  7. #97
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Beatrice View Post
    As a healer who had never really looked into tank skills, I had a DRK die in a party of mine and boy, did he chew me out. He died because of the Living Dead skill and I had absolutely no idea he needed to be healed to 100% before the timer ran out. I felt bad about it. I was keeping the DRK healed up with Regen and had no idea I had to get him up to 100%. I had not leveled DRK at all when that situation popped up. I thought Living Dead was a skill that made it so even if the DRK is dropped to 1HP, they cannot be killed during the duration.

    This happened in a Expert Roulette and no one had really talked up until that point when the tank died. Also, now that I've been playing DRK myself, I expect to die whenever I use Living Dead. LOL
    This is another problem your bring up. Healers who do not know what living dead is. Not everyone is going be up to date on every skill out there. Healer is going see the tank at 80% and start dpsing thinking that good enough. Only for the tank to drop dead 3 seconds later. It not really flashy and with a boss big ass standing infront of the tank. It also hard to see the DRK enter walking dead state. Unless the healer knows what WD debuff looks like.

    Quote Originally Posted by Miminming View Post
    "Living dead is used, please heal me to 100% before the buff end!" Macro is not hard to make...

    Living dead is not bad but its indeed need more coordination compares to the other tanks, but on the other hand if used optimaly it is the best (since you can used it multiple time in one fight
    A lot of us who are here have made macro. Here the problem with them. One, no one see the macro. Two, if a healer does see it. They blow all the mp on expensive powerful heals while you are in Living Dead state and not Walking Dead state. Wasting their mp and your cool down. Honestly what games call macros are a joke. Star War Galaxy had true macro/border line bots scripts.
    (0)

  8. #98
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    I don't see any logic to this post. If the devs think that Holmgang and Hallowed are overpowered, then they should rebalance them, regardless of the backlash that they get from people like you. The backlash from everyone else is going to be much worse.

    Living Dead's "buffer" doesn't have any impact on the effective duration. It just shortens the effective recast by up to 9 seconds (so that you can have it back up at 291 seconds instead of 300). The effective duration is anywhere from 1-9 seconds, which on average is going to be shorter than Holmgang unless you pair it with Benediction.

    If you think it's a fair price to pay, let's swap. Put Living Dead's mechanics on WAR, and move Holmgang's mechanics to DRK. At least WAR has a bit of burst healing and its own Convalescence buff to contribute.
    I have no idea why you bring up the recast time in all this. It like you did not read the post at all. We where saying we wanted a better ult that did not activate when we die and put a 10 second doom buff on. Forcing healer to waste their mp on super powerful but very expensive heals to remove the doom buff. Which if they fail. Then they have to waste more mp to rez us after that. Now name any other tank ult after words which punish healers for not doing a heal check? That right none. This is a terrible design ability and it does not even fit the story or lore.

    How would the other tanks feel if Hollowed ground, Holmgang, and Superbolide only activated after they hit 0 hp? They would be screaming and raging all over the forums.
    (2)

  9. #99
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Honestly if devs really want to capture the class fantasy and theme for dark knight. Because we embrace our darkness and love being wounded. Our ult should be more on a wound point system. Where our wounds would add damage mitigation and damage buff. As our class powers our darkness throw pain, suffering and hatred. So 100% hp the ult would give us 0% damage mitigation and dps buff. 99%-75% would give us a 25% buff to both. 74% - 50 would give a 50%. 49% - 25% would give 75% and finally 24% and lower would give 100%. This honestly fits the dark knight theme far better then Living dead.
    (0)

  10. #100
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    You shouldn't NEED to use a macro in order to use a skill effectively. Especially, considering none of the other classes have an invuln skill that require that high a level of communication between tank and healer. Does not seem very fair.
    (6)

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