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  1. #1
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Damage will probably be increased to match this trait. It's almost worthless, the only point of that is to reassure the overly defensive tanks that their 20% mitigation from old tanking stance is still there in some way. It'll also effectively make the other roles take more damage than before in case they take aggro (since they don't have this trait) but that's irrelevant.
    (0)

  2. #2
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Freyyy View Post
    Damage will probably be increased to match this trait. It's almost worthless, the only point of that is to reassure the overly defensive tanks that their 20% mitigation from old tanking stance is still there in some way. It'll also effectively make the other roles take more damage than before in case they take aggro (since they don't have this trait) but that's irrelevant.
    Have they ever elaborated if they tune damage around tanks being in tank stance or tanks being in defensive stance? There may not really be that much of a difference.

    In a sense though, since you generally wouldn't be using cover while in tank stance before anyway you still basically get the same amount of mitigation as before. you could potentially also cover with hallowed ground to completely negate a tankbuster or something I guess.
    (2)

  3. #3
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Bright-Flower View Post
    In a sense though, since you generally wouldn't be using cover while in tank stance before anyway you still basically get the same amount of mitigation as before. you could potentially also cover with hallowed ground to completely negate a tankbuster or something I guess.
    Cover + Sheltron was a thing, and it'll now cost the full meter instead of 50. It's still an unnecessary double nerf.
    (0)