Cover losing mitigation and costing gauge means it will essentially be reserved for mechanical advantage.



Cover losing mitigation and costing gauge means it will essentially be reserved for mechanical advantage.
Exactly. Getting a free Rampart was essentially the primary reason the skill was good in the first place. Cover is generally useless without it, remember that this skill existed before the SB iteration lol. And guess how often people used it? Even if you consider the short range on the old version, the fact that it was basically a joke skill is telling of how useful a mitigation-less rampart is. The occasional prey mechanic like in Guardian will be its only niche.

Cover will cost gauge and will have no built-in mitigation.
If you were going to use it on the current tank, you'd be better off using Intervention if you weren't going to pop other cooldowns or tank swapping beforehand and spending the gauge on Shelltron + whatever other cooldowns you were going to use.
As far as I can see, Cover's main use will be dealing with things like O11S, where a ranged DPS would take the tether and then need to be Covered for the following raid-wide damage. You'll be giving up 6 seconds of 100% block or 6 seconds of 10% mitigation on someone else for each of these tricks and you'll still have to wait 2 minutes between each one. It will be very situational.



We most likely will be using sheltron a lot less frequently compared to what we do in SB, since it will no longer gives MP return or proc soon to be removed shield swipe, and with no other means for gauge spending, it's not like spending 100 gauge is gonna be that bad like seriously what else are we gonna spend it on in all fairness, kinda pointless if you sit on it for the sake of sitting on 100 gauge. So, so what if we spending 100 gauge every 2 minutes or so, it takes roughly 44 seconds to build 100 gauge again afterwards.


I went over this in the other PLD thread but I’ll consolidate it all here.
The main reason people used cover since Stormblood has been to cover the MT, basically working as a free cooldown without having to swap. In Shadowbringers that is no longer true.
PLD has the tank mastery trait, but so do all the other tanks, making it baseline. Any scenario where the PLD wants to take a hit for the MT they are better off swapping, because provoke doesn’t cost 50 gauge and the resulting mitigation is the same as it would be if you used cover.
Now if you look at all the times cover has been used since ARR outside of covering MT’s in Stormblood, most of them have been to cheese very specific mechanics. Basically limiting its usefulness to 1-2 fights per expansion. Or as an emergency button to protect a party member.
So Shadowbringers is sending cover back to being useful only in very niche circumstances. But it’s also making it useless as an emergency button. No one is going to sit on 50 gauge that could be going into a sheltron or intervention just in case someone needs an impromptu cover at some point. So now cover is even worse than it was before Stormblood (outside of the fact it only covered physical damage back then).
Now I’m not saying they shouldn’t have nerfed cover. The nerf was needed, if they didn’t then PLD would be the only viable OT while the rest would fight it out for MT. What I am saying is they nerfed it too much.
It should have either been:
1. Add a gauge cost but leave the mitigation, making it a stronger alternative to intervention on a recast (maybe increase the recast to 3mins). The gauge cost would limit the possibility of using it with sheltron unless you sit on your gauge making it about on par with other OT skills.
2. Remove the mitigation but not add a gauge cost. Putting it back to ARR/HW levels of usefulness, which was much less useful but at least it wasn’t effecting our resources that are useful.
Either way cover’s usefulness would have been diminished without completely invalidating it in almost any circumstance outside of once in an expansion scenarios.
Last edited by Cabalabob; 06-05-2019 at 01:13 AM.



Oath Gauge cost is unjustified, all things considered; hopefully that gets removed.
Cover is nerfed because it used to be free and now isnt. Its effect is largely the same, but now that it competes with shelltron the standard cover+shelltron function is gone. But it still has all the same power and function to cover non tanks and cheese mechanics.
Theres bo way to say it isnt a nerf. But the ability was quite strong before and this doesnt nerf it into oblivion. It is just more specialized instead of a free CD.


Yeah it was a clear nerf. You cant cover and sheltron a heavy tank burst because you will die without more mitigation. Also you cant cover + sheltron without full gauge so maybe you need more planning on how to spend gauge from now on.
Not quite. Any tank buster you cover and shelltron today you would also survive in SB due to the baked in 20% mitigation. You would take identical damage with cover+shell today as you would in july. The difference is it would cost 100 gauge to do it instead of 50. The power of cover hasn't changed, just the cost. The single exception is if you cover someone while in tabk stance as you would stack tank stance with the 20% from cover. But that is a rare and strange situation to be in.
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