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  1. #21
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Well, dont forget that Abyssal Drain needs at least 6 targets to make it even with Equilibrium/Aurora, and personally 150 shield+ 150 heal is better than 300 heal since many times it will just overheal, while the shielding part its always used (unless boss decides to stop atacking long enough for the shield to expire but thats an specific case)
    (1)

  2. #22
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It's worth noting that the removal of Anticipation from the role actions system means that Parry-based cooldowns are going to be less effective than they were previously, because Critical Hits override Parry. WAR got off that train at exactly the right time with the Raw Intuition rework.

    At the very least, Camouflage should incorporate some sort of incoming Crit prevention.
    (0)

  3. #23
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    alot of these a bound to change (besides Superbolide) since the media tour build is a build from late april early may
    they have most likely changed alot of stuff
    (0)

  4. #24
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,413
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Really it just boils down to Hallowed and Holm being way too powerful compared to the other two tanks and that ultimately they will need to be nerfed or the other two will be buffed.
    (0)

  5. #25
    Player
    Jojokomoko's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Kai Rangriz
    World
    Tonberry
    Main Class
    Dark Knight Lv 80
    I think if Superbolide gets a lower CD time while also reset your Aurora CD, it would be much better.
    (0)
    Last edited by Jojokomoko; 06-03-2019 at 09:51 PM.

  6. #26
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    refreshing aurora might be much
    maybe give it a 20% Heal boost like war just getting Conv added to the thrill of war

    Heart of Stone also seems very good and very free too with a CD like that compared to TBN which cost MP a pretty needy resource on Drk
    so wouldn't be surprised if they make Heart of stone cost a cartridge
    (0)

  7. #27
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Duskane View Post
    Heart of Stone also seems very good and very free too with a CD like that compared to TBN which cost MP a pretty needy resource on Drk
    so wouldn't be surprised if they make Heart of stone cost a cartridge
    TBN has a MP cost because it also generates a resource when used (or more accurately, when broken). TBN also has a lower CD than the other skills aside from Sheltron (Which is gated instead by Gauge generation)

    Sheltron/Raw Intuition/Heart of Stone do not generate resources.

    Heart of Stone is also weaker than all the other skills too. At only 15% damage reduction as opposed to 20-35% (Before any other modifiers, Sheltron), 25% (Raw Intuition) or a 25% HP shield (TBN)

    Even the "Upside" of being able to toss your 150 potency shield from Brutal Shell to an ally with it is not that great... Given that PLD can literally just make someone take 0 damage with Cover or can pop Rampart/Sentinel to make Intervention give 20%/25% (35% if both are used) damage reduction, WAR can heal the ally with Nascent Flash and TBN is just outright 25% max HP shield for the target.

    Gunbreaker's mitigation skills are just entirely inferior to every other Tanks and most certainly don't need to be nerfed.
    (0)

  8. #28
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    never said it needed it but i wouldn't be surprised if that's the direction they went with it
    (0)

  9. #29
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I don’t get why they made camouflage, they remove parry as a stat, they remove dark dance, they remove bulwark, they redesign raw intuition, they remove anticipation.... then add a new one....

    And it’s not like they’re setting up gunbreaker as a physical tank to mirror dark knight’s magical focus (like HW paladin used to be). So the whole parry thing doesn’t make sense.

    My only thought would be, maybe they’re upping natural parry rate to 50% meaning camouflage would be bringing it up to 100%? That way it would be 30% physical mitigation and 10% magical mitigation, without the possibility of it going up to 50% physical mitigation (if it was just a straight 30% physical mitigation it would go up to 50% by parrying).

    But again, it’s not setup as a physical tank so why would they make that disparity between mitigation?
    (0)
    Last edited by Cabalabob; 06-03-2019 at 10:59 PM.

  10. #30
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think that part of the assumption is that for raiding you're going to be doubling up on every single target tankbuster between yourself and your co-tank:

    PLD/GNB: Shell + HoL (depends on Block DR) / HoL + Intervention (24+%)
    WAR/GNB: RI + HoL (32%) / HoL + NF (24%)
    DRK/GNB: TBN + HoL (32%) / HoL + TBN (32%)

    You'll be stacking the rest of your cooldown suite (Rampart, 30% CDs, and ToB/DM/Camo) on top of this. It's hard to tell how much DR you're actually going to need this expansion, but going on previous tiers, I suspect this will already be more than enough. WAR is going to preferentially want to be the active tank in all combinations because of a bigger personal cooldown suite, Holmgang (and the damage reflect on Vengeance). Camo's main problem is that the effect is a bit silly (personally, I'd take 15% and drop the parry), but the single biggest problems is going to be the invulns. That really needs to be fixed before launch, and I'd like to see some sort of a dev statement that they're at least reviewing this.
    (0)

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