I don't think lodestone is even a remotely accurate gauge. Because what you're seeing is not an absolute. I wear glams moreso than gear, so if someone were to look me up, they'd be thinking I went in with lv1's when really, it's far from the case.Looking on the Lodestone, OP is wearing 6 pieces of gear from the Aery and using the title Nidhogg Slayer ... so I guess there was a happy ending?
OP, if you read this - I expect the tank was correct that you were doing less damage than you could be.
If you were doing 80% of your possible damage, he was very much in the wrong to kick you. Below max level, any reasonable performance should be fine, and the most you should get if playing 'wrong' is some advice.
If you were doing 20% of your possible damage, he was very much in the right - it likely even would have been necessary to kick you to pass Nidhogg's dps check, if the other 3 players weren't skilled enough to cover for you.
It's also possible the tank (or you) was just being a jerk, and performance had nothing to do with the kick.




That does not give players carte blanche to do as they please. If the party decides someone isn't pulling their weight, they're allowed to dismiss said person.Simply put, you are using a random party formation feature in a game which matchs players of varying skill levels. This is a known going into content using duty finder. If a person expects and requires a certain level of play, make a pre-made.
Also, you would not know a dps player has output lower than a healer or tank without a dps meter..... which is against the ToS and simply given a blind eye.
And as noted above, you can easily tell if a DPS isn't AoEing while the healer is. Regardless, I don't have to specify a reason should I opt to kick someone. Hiding behind the notion we shouldn't use parsers is just an excuse to justify bad play. Keep in mind, I don't mean someone undergeared or new, but someone who clearly has no business queuing into level 70 dungeons when they can't perform even a basic rotation. That, in my opinion, is disrespectful. You aren't concerned with anyone else's time. Why should they be concerned with yours?
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
New to the dungeon players, should in general not be kicked.There's a lot of variables here.
Your best try at good damage may ultimately be considered trash level damage. In which case if things don't die too fast, then other people will die, which means you have to revive if possible, which again, the fault comes back to you.
Perhaps you were just doing bad enough to warrant the team to replace you.
From past experiences, new summoner players that use garuda, more often than not they tend to do very very poorly. And their best is not even good enough to pass as acceptable in casual content. Without knowing both sides of the story, no one can really say exactly what happened and why you were kicked. You were most likely kicked from having extremely poor performance.
its also not true that in aerie 3 good players will die because of one sub optimal dps. If the whm was dying twice, there must have been multiple failures of play in the party. It may have been a prememptive kick, to make sure two of the other guys werent kicked, since the party as a whole wasnt doing that well.
aerie isnt a level 70 dungeon. And level 70 dungeons are required to progress the story. Scrub ornot scrub, everyone must beat dungeons to go through the story.That does not give players carte blanche to do as they please. If the party decides someone isn't pulling their weight, they're allowed to dismiss said person.
And as noted above, you can easily tell if a DPS isn't AoEing while the healer is. Regardless, I don't have to specify a reason should I opt to kick someone. Hiding behind the notion we shouldn't use parsers is just an excuse to justify bad play. Keep in mind, I don't mean someone undergeared or new, but someone who clearly has no business queuing into level 70 dungeons when they can't perform even a basic rotation. That, in my opinion, is disrespectful. You aren't concerned with anyone else's time. Why should they be concerned with yours?
aerie does not need two aoe dps players in order to be completed in a reasonable time. This is a progression dungeon, and also a leveling dungeon. Its fine to be personally annoyed some one is playing sub optimally, but the reality is some one often going to be new/recent/gearing in this dungeon, since the entire point of the daily roulette is to match experienced players with newb players.AOEing large trash packs should be a standard even for randomly matched parties. But getting DPS to AOE is worse than pulling teeth it seems.
That said, if a healer is spamming Holy/Gravity/Miasma II while a DPS is single-targeting, you don't need a damage meter to know that the healer is pulling the weight here. It's simple math at that point.
the roulette matches random players who beat the dungeon with players who specifically selected a dungeon.
So yeah you are using the roulette in bad faith if you arent making a serious attempt to work with players of various skill levels.
also, the party sounds like it had multiple points of failure. And the kick system is flawed. Its usually best to kick first if you have two people playing together and things are going wrong, because it assures no one else can kick your two man group.
its all we have to solve multiple problems, but it is pretty flawed. Hopefully the community as a whole does not actually start using it improperly, because they would probably have to adjust it if that becomes a problem in progression dungeons.
I use Garuda all the time and i never get kicked from anything.
This was probably just a rare occurrence.


Why, wouldnt you use Garuda over ifrit? More uptime on DoT ticks is Garudas beauty.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."





It doesn’t matter if it’s a leveling dungeon or not. DPS get AOE skills fairly early on in the leveling process—even earlier on during the MSQ process. The only DPS that do not have an AOE by level 30 are DRG and NIN, which get them by level 42 (though NIN does have Katon by level 35, so they at least have something they should use at 2+ mobs, since it’s a gain over Fuma at that point and the GCD clip doesn’t matter that much in leveling content).aerie does not need two aoe dps players in order to be completed in a reasonable time. This is a progression dungeon, and also a leveling dungeon. Its fine to be personally annoyed some one is playing sub optimally, but the reality is some one often going to be new/recent/gearing in this dungeon, since the entire point of the daily roulette is to match experienced players with newb players.
the roulette matches random players who beat the dungeon with players who specifically selected a dungeon.
So yeah you are using the roulette in bad faith if you arent making a serious attempt to work with players of various skill levels.
also, the party sounds like it had multiple points of failure. And the kick system is flawed. Its usually best to kick first if you have two people playing together and things are going wrong, because it assures no one else can kick your two man group.
its all we have to solve multiple problems, but it is pretty flawed. Hopefully the community as a whole does not actually start using it improperly, because they would probably have to adjust it if that becomes a problem in progression dungeons.
By the time a players is in Heavensward and level 55~56, they should know to use their AOEs in any pull with 3+ mobs. There is no excuse for it. Being new does not excuse it. If someone tells you that you should be AOEing trash pulls that are 3 mobs or more, you should AOE.
Last edited by HyoMinPark; 06-03-2019 at 06:11 AM.
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If they're unable to AoE groups, most likely they won't be able to deal with Sable Price at the last boss.aerie does not need two aoe dps players in order to be completed in a reasonable time. This is a progression dungeon, and also a leveling dungeon. Its fine to be personally annoyed some one is playing sub optimally, but the reality is some one often going to be new/recent/gearing in this dungeon, since the entire point of the daily roulette is to match experienced players with newb players.
the roulette matches random players who beat the dungeon with players who specifically selected a dungeon.
So yeah you are using the roulette in bad faith if you arent making a serious attempt to work with players of various skill levels.
also, the party sounds like it had multiple points of failure. And the kick system is flawed. Its usually best to kick first if you have two people playing together and things are going wrong, because it assures no one else can kick your two man group.
its all we have to solve multiple problems, but it is pretty flawed. Hopefully the community as a whole does not actually start using it improperly, because they would probably have to adjust it if that becomes a problem in progression dungeons.
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