Moblin Maze Mongers would be great!Hard to say, I mean, the game was so rushed to launch that the story wasn't really ... done ... but for a few introductory quests.
One thing we do know for sure is that the enormous wide open empty world was supposed to be populated by player built structures.
At least in design, principally, the game was to be one where the players collectively built things, like we have the housing areas now,
But on a full game structure scale, not just for glamour.
(Think like the housing plots, but in the open world and much bigger plots, players were to band together in companies and take possession of big areas of land and build on them)
(The concept eventually just became the Free Companies we have now)
It's a concept I thought was really cool, but it's easy to see why they struggled so much to complete it, and obviously never came close to doing so.
Kinda disappointing we won't ever get to see it,
But maybe one day they'll bring something like Moblin Maze Mongers (XI) into XIV, but more refined.
It would be really cool to have player generated areas in game.
I do remember also there were plans to link FFXI and FFXIV such as traveling between the two worlds but that did not happen would have been interesting if they made Vana'diel one of the shards and we got to travel to there :O
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