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  1. #1
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80

    what was the original 1.0 story going to be before it was altered for ARR?

    i never played 1.0 but i do know that they changed the plot around to where dalamud was falling from the sky in order to usher in ARR
    (2)

  2. #2
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    We don't know. The only ones who would know are Hiromichi Tanaka, Oda-san, Koji Fox and likely Yoshi-P. There are some details like Bahamut always being planned to be sealed in Dalamud, but planned for further into the game's life-cycle, but beyond that I don't think there's been too much information about What Could Have Been
    (1)

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Titan and Leviathan were apparently supposed to be in the main story in Legacy, with Titan being the first primal to be fought, but both were cut, possibly due to being too soon after the 2011 earthquake-tsunami disaster. Neither made it into Legacy at all.
    (6)

  4. #4
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Hard to say, I mean, the game was so rushed to launch that the story wasn't really ... done ... but for a few introductory quests.
    One thing we do know for sure is that the enormous wide open empty world was supposed to be populated by player built structures.
    At least in design, principally, the game was to be one where the players collectively built things, like we have the housing areas now,
    But on a full game structure scale, not just for glamour.
    (Think like the housing plots, but in the open world and much bigger plots, players were to band together in companies and take possession of big areas of land and build on them)
    (The concept eventually just became the Free Companies we have now)

    It's a concept I thought was really cool, but it's easy to see why they struggled so much to complete it, and obviously never came close to doing so.
    Kinda disappointing we won't ever get to see it,
    But maybe one day they'll bring something like Moblin Maze Mongers (XI) into XIV, but more refined.
    It would be really cool to have player generated areas in game.
    (3)
    Last edited by NefarioCall; 06-02-2019 at 07:20 AM.
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  5. #5
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,103
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NefarioCall View Post
    Hard to say, I mean, the game was so rushed to launch that the story wasn't really ... done ... but for a few introductory quests.
    One thing we do know for sure is that the enormous wide open empty world was supposed to be populated by player built structures.
    At least in design, principally, the game was to be one where the players collectively built things, like we have the housing areas now,
    But on a full game structure scale, not just for glamour.
    (Think like the housing plots, but in the open world and much bigger plots, players were to band together in companies and take possession of big areas of land and build on them)
    (The concept eventually just became the Free Companies we have now)

    It's a concept I thought was really cool, but it's easy to see why they struggled so much to complete it, and obviously never came close to doing so.
    Kinda disappointing we won't ever get to see it,
    But maybe one day they'll bring something like Moblin Maze Mongers (XI) into XIV, but more refined.
    It would be really cool to have player generated areas in game.
    Tanaka had a lot of really grandiose plans for XIV that were way too ambitious. Another one, that they reportedly spent a lot of time trying to work out, was porting XI characters with their progression intact. Another thing was wanting every single cutscene to be fully mocapped, which look amazing, but I can't even begin to imagine how much time was spent on just the few that there were.
    (9)

  6. #6
    Player
    MomoCakes's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    23
    Character
    Momo Cakes
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Quote Originally Posted by NefarioCall View Post
    Hard to say, I mean, the game was so rushed to launch that the story wasn't really ... done ... but for a few introductory quests.
    One thing we do know for sure is that the enormous wide open empty world was supposed to be populated by player built structures.
    At least in design, principally, the game was to be one where the players collectively built things, like we have the housing areas now,
    But on a full game structure scale, not just for glamour.
    (Think like the housing plots, but in the open world and much bigger plots, players were to band together in companies and take possession of big areas of land and build on them)
    (The concept eventually just became the Free Companies we have now)

    It's a concept I thought was really cool, but it's easy to see why they struggled so much to complete it, and obviously never came close to doing so.
    Kinda disappointing we won't ever get to see it,
    But maybe one day they'll bring something like Moblin Maze Mongers (XI) into XIV, but more refined.
    It would be really cool to have player generated areas in game.
    Moblin Maze Mongers would be great!

    I do remember also there were plans to link FFXI and FFXIV such as traveling between the two worlds but that did not happen would have been interesting if they made Vana'diel one of the shards and we got to travel to there :O
    (1)
    Come taste the sweeter side of life with Sugar Rush!

    https://tinyurl.com/SugarRushFC

  7. #7
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,103
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MomoCakes View Post
    Moblin Maze Mongers would be great!

    I do remember also there were plans to link FFXI and FFXIV such as traveling between the two worlds but that did not happen would have been interesting if they made Vana'diel one of the shards and we got to travel to there :O
    Considering Miqo'te on the First are called Mithra, and multiple areas look like they pull influence from RotZ and CoP, I could see it happening.
    (0)

  8. #8
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Daralii View Post
    Considering Miqo'te on the First are called Mithra, and multiple areas look like they pull influence from RotZ and CoP, I could see it happening.
    Aren't they Mystel? Hyur do seem to be taking the XI name though (humes).
    (5)

  9. #9
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    There are definitely a lot of questions I would love answered about 1.0. There have been a lot of conversation about it back in early 2.0 days in the lore forums.

    If you don't know much about that you should give it a look see.

    One of the big plot twists of 1.0 which wasn't even known until deva revealed it way later is that the MC was experiencing two different timelines due to the echo. The reveal that the little girl who you meet in Ul Dahs opening video is actually the same person who recruits you into the scions was pretty interesting to me and said a lot about the level of detail and complexity of the early story plans.
    (3)

  10. #10
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,615
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Idk, but Ascians were a lot scarier. The one we saw looked like a Grim Reaper with bone wings.
    (3)

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