the problems with dev team are they don't play their own game and refuse to listen to those who really understand and love the game
the problems with dev team are they don't play their own game and refuse to listen to those who really understand and love the game
I'm not going anywhere.
Your experience means absolutely nothing to me.
Why yes, I'm actually psychic. I foresee people still endlessly complaining as they are always are.
if you and the many healers you knew left it wouldn't leave a scratch in the population. You and the others are by no means even close to 1% of the healer population. Try again.
'Your experience means nothing to me'
Now this right there is elitist and patronizing to the highest degree. You should enter politics with that mindset, those people also think that experts who are against what they want to do should just stfu.
I would laugh if I weren't sick and laughing wouldn't hurt so much... omg
EDIT:
F*uck the stupid post limit, I swear...
I'm by no means hardcore and never claimed I am. You are putting words in my mouth. I was hardcore in a previous MMO I played, but moved away from there since all it did was giving me depression.
Also, essentially not getting anything new is hardly a small thing to get upset about, especially if you were advocating to have more depth and utility added to WHM for years now, and also watching others getting buffed needlessly over and over repeatedly while your own job stood stagnant and becoming ever less relevant, because for some reason the devs thought it's in exactly the spot they want it to be. And as much as you love to tout about us being the minority... show proof? Where are all those satisfied people? Why do I see so few around? Why is my newbie friend not wanting to play SCH anymore after comparing the job before and after the changes if it's not clear that they are horrible?
And I have to vehemently disagree. Having experience with a job means to know that job inside and out, know every little advantage and, most importantly, every single flaw it has. WHM gets absolutely NONE of its flaws improved, those being lack of oGCD options and lack of offensive utility that makes it worthwhile for most groups. But seeing how you think that Cure II is our most important healing ability and Regen only a 'safety net', I can see why you don't get that.
Last edited by Yuyuka3; 06-01-2019 at 07:01 AM.
The more that the classes are simplified the more they will feel similar. I'm actually fine with WHM right now but I'm looking at AST and SCH and going "Why would I want to play these healers. they don't look too different than me."
I'll use food for this; WHM is vanilla ice cream, while SCH and AST are a different flavor with some vanilla mixed in. With these changes, it looks like they're mixing in more vanilla. And once you get to a certain point, well it's not Pure Vanilla but I'm left wondering why I'm eating something with so much vanilla when I can just get the pure one.
As a causal player, I see no reason to try and learn the other 2 healing classes when SE seems to want to make healers just heal.
After reading all these comments, I wanted to point something out as well.
I was talking with my brother today, who have played Healer since, I think, over 16years in a lot of MMORPGs.
One thing he told me(he plays all 3 Healers btw, loves SCH the most):
If SE wants the Healer to heal more than DPS, then this means that we need atleast around 200% more DMG on the MT and a lot of unpredictable DMG income for the whole group. Also a lot of debuffs to esuna and DMG which is unavoidable. Maybe to keep 2 Healers in a group for Ally Raid or Normal Raid, Resurrection should have a limit around 2-3 res's only. Otherwise maybe only 1 Healer for the group for it to compensate the DPS kit and to be able to finally use all healing abilities instead of what is right now.
Since SE let Healer DPS while Healing since ARR(I don't know pre-ARR) and which is also in the Story for WHM/AST/SCH, it seems like all the encounter are balanced on this playstyle. Then SE needs to rebalance the whole Encounters, world mobs, or w/e for it to work.
Otherwise they could just go with DPS while Healing for Healers, which means they kind of are hybrid-like, this would mean Healers need their DPS toolkits back, maybe even more damage spells, like in HW, and let Healers decide how they play because Healers who don't like to DPS a lot don't have to use the kit to its fullest.
We all know, that the immense healing style which I mentioned is Vanilla/BC WoW like and FFXIV was never like that before. If they wanted to go this way, a lot of players will quit because it is way too hard for them. Tanks will have less fun because they also should have less defensive cooldowns for it to work, DPS jobs would always be scared to move wrong or w/e and Healers will mostly stand there and spam Physik or other cheap heals so the group and tank is not dying.
We all know how this will end and it is not possible to rebalance and redesign the whole encounter/enemy style, they didn't do it, we saw it on the media tour videos.
Therefore Healers need their DPS toolkits back with even more damage spells or atleast the SB dmg spells though AST would need a better Card system to not get bored by this damaging style.
Why should I care about the opinions of one angry person that wants to act like they know everything about healers because they're "hardcore"? You can complain all you want but in the end the people that don't actively try to get upset about very small things are going to enjoy this. You are very likely the vocal minority. This is something you are going to need to deal with.
And I will repeat again. Your experience means nothing to me and it never will. because just because you have experience with a job doesn't mean you know anything about making a Job good.
And the fact that you seem to think that we should all treat this upcoming expansion like a blank slate shows that you've never paid attention to the things that have remained pretty consistent for six years now.
Blah blah blah you're wrong, not what I said or implied, you guys continue to lower my expectations, tired of correcting people when they miss the point of what I'm saying over and over again.
Oh what was that? Mrs. "You don't know your class because you're only on EX content"? Did I just see you try to say you never claimed to be hardcore while you boasted about how you do hard content? Along with complaining about "casual" players because they don't do hard content? You may not have said it but you sure act like it.
You will find that the vocal minority is always the most noticeable. If there are so many people that are upset about it, why are there *so few* actually complaining in the entire healer community? How many are actually on this forum? Take them and allll the people you know. What's what? 100 people? But let's make it 200 in case you're an incredibly popular person and another 500 for all the other people who are saying their friends are quitting it. let's add another 1,000 people on reddit to be generous and 1,000 on the other sites. That's a total of only 2,700. What was FF14s sub count at? Last I checked it was about 250K people. Let's say a sixth of them are healers since healers are on the lower end. That's about 41K. So if this was really so terrible that it ruins the Job. Why are only about a total of 2,700 people out of an estimated 41K people complaining about it?
Now then. If your tank is near death. Are you going to cast a slow heal over 21 seconds on him or are you going to use Cure 2? Obviously Cure 2. As I said. Cure 2 is your main single target healing skill when big damage gets dealt while Regen keeps them in a safe area. Otherwise known as a safety net. This is stuff you should figure out when you unlock Regen. And at the same time that is my response to why just because you have experience it doesn't mean that you know how to make a job. Particularly when you think Regen is not to make a safety net for yourself.
Don't waste your time arguing with Vivian_Vex. That person is just an apologist. I know their kind who's thoughts and opinions reek of sycophantic groveling.
These are terrible changes and if the FF14 development team cares about those who play healer--those who got jaded yet again from having a new class introduced in yet another expansion--they will change course and enhance the dps rotations and stop turning our classes into cookie-cutter clones.
If not, their actions speak loudly that they don't care about those of us who are frustrated by these changes. Good developers talk with their clients, not at them.
Yeah because saying to wait until you try it to complain is being an apologist.
You are the shining example of brilliance! Truly I have never seen someone as amazingly smart as you! I see now that my ways were wrong but YOU! You have the answers and can see all as clear as day! Praise be unto Truen!
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