
Originally Posted by
Eli85
So, I mained AST during Heavensward (but not Stormblood), and I completely disagree with the OP and many of the others who are upset at the 5.0 changes. Look, having options with your buff cards is only meaningful if the practical value of those cards is equivalent (and I really don't think I need to convince people that in 3.0 and 4.0 this was not the case). You had some options in Royal Road and Re-draw, but let's face it: if you didn't pull Balance, it was either fodder for Royal Road or Re-draw. None of the non-Balance cards were worthless, but they came nowhere near the value of Balance, which resulted in, "If it wasn't Balance, it's worthless, unless I need something for Royal Road." The two choices, then, were either radically re-balance every card (not easy as it sounds, even in an hypothetical framework) or turn everything into a DPS buff. Clearly, S-E chose the latter, while giving us a bit of RNG (the quest for three different seals). Ultimately, what I think people need to understand is, giving six different cards meaningful and equivalent buffs, while at the same time making them valued (so you have a reason to bring AST over WHM or SCH), is not the easiest thing in the world. That's why I'm good with the changes. AST cards will no longer be about "not Balance, therefore trash," and that is going to feel so much better when actually playing the class, which I think is more important than having a variety of card buffs, most of which were trashed by nearly all high end ASTs, and arguably the lion's share of players across all skill levels.
I'm sure some will disagree with me, but I think if you look at it from a practical gameplay and development perspective, this had to happen, and it's best for the job in the long run.