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  1. #101
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Instanced content, shards that separate players from each other (for those who don't know, it's an instance of the town or area you're in), companions to aid in solo game play, LINEAR progression (planets for each level range . . .), useless crafting since everything you want is handed to you in dungeons...
    I've no need to go on. This is the same crap that has been popping up in games. Fortunately for this game, Bioware was at the mound; gracing us with their story telling.
    (2)
    All I see is hurr.

  2. #102
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lucifer View Post
    Instanced content, shards that separate players from each other (for those who don't know, it's an instance of the town or area you're in), companions to aid in solo game play, LINEAR progression (planets for each level range . . .), useless crafting since everything you want is handed to you in dungeons...
    I've no need to go on. This is the same crap that has been popping up in games. Fortunately for this game, Bioware was at the mound; gracing us with their story telling.
    It's only linear till you get your spaceship. Also, once you get to Tatooine, you get big open worlds. If you're in a party you can enter the instance with your party members. Planets that go according to level range is the same as camps in XIV that have a level range due to the mobs. You can access them, but it's not recommended. Companions are an option for people wanting to play solo, but you can't do everything with them unfortunately. Actually, crafting is very useful for money and for people who don't want to go through dungeons and probably not get the stuff they want, lol.

    Try not to criticize a game before you play it. Look at what XIV has to offer, but people criticize and judge it based on it's launch build because they haven't played it recently.
    (3)

  3. #103
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rowyne View Post
    Oh, and I will agree with you that I'm insanely curious to see what Blizzard's Titan project is all about. Will it be something truly innovative? Or WoW set in another universe with better graphics?
    Whatever makes the green backs. Become too "innovative" and you end up with the heap that was FF14 at launch.
    (1)

  4. #104
    Player
    Soralis's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    185
    Character
    Vivian Nox
    World
    Balmung
    Main Class
    Bard Lv 80
    i love ffxiv and swtor, they are innovative games, i am sick of all those mages and dragons from wow or guildwars or any other online game, i don't really care about them, now ffxiv and swtor are for me new and fresh games, ffxiv because a place in my heart reserved for that game how ever bad it was or how ever good it will be i will always play it, and swtor with incredible world and lore and sf surroundings, that i will probably play for a long time in the future. i mean come on, any weapon from any game in our world of mmorpg CAN'T COMPARE TO LIGHTSABERS AND GUNBLADES!
    p.s. waiting for my gunblade :P
    (0)
    Last edited by Soralis; 01-02-2012 at 05:58 PM.

  5. #105
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    11
    Best of luck out there, hope to see you back at some point !
    (0)

    " An army of sheep led by a lion is better than an army of lions led by a sheep. "

  6. #106
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Bought SWTOR even though i was reluctant, i was just so bored lol

    And I'm really enjoying it XD They've played it safe, but at least the mechanics work. I can sell 15 items in about 3 seconds, so its fast too lol

    Really enjoying how the story stuff works out but I dont think it would be good in XIV, tbh its only good 1st time when you all make choices, then when its like 5-6th time its like "just pick 1, just pick 2, just pick 3" and you're kinda wishing it wasnt there.

    I also find it kind of hilarious that SWTOR suffers from copy/paste like XIV lol but worse in some areas, not in others, some zones outside have no copy-paste, but then you get to the city "fleets" and both dark side and light side are 100% identical lol Caves are also identical.

    It also suffers from annoying bugs, like the guild list becomes invisible after a while. The upside it has guild management controls. XD

    I also like that my character has a voice and is not wielded shut.
    (2)
    Last edited by viion; 01-02-2012 at 06:38 PM.

  7. #107
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Lucifer View Post
    Instanced content, shards that separate players from each other (for those who don't know, it's an instance of the town or area you're in), companions to aid in solo game play, LINEAR progression (planets for each level range . . .), useless crafting since everything you want is handed to you in dungeons...
    I've no need to go on. This is the same crap that has been popping up in games. Fortunately for this game, Bioware was at the mound; gracing us with their story telling.
    So you feel that MMOs are removing too much of the multiplayer aspect?

    While I respect that, I'm also an advocate for giving people the option of playing the way they like. And game designers are learning that, too. Not just because WoW peaked at 12 million subscribers by finally making an MMO fully accessible. But look at games like pre-Abyssea FFXI. You couldn't progress without the help of five other people. And that's fine to have certain aspects of a game that way. But the entire game? You'll turn away a lot of players due to frustration in a market where they now have choices.

    MMOs not only have to allow for some solo content to make the solo & casual crowd happy, but to give those who want group content something to do when they can't find groups.

    SW:TOR may have solo aspects, but it also encourages group play more than you might think. Along with the quests you level with are thrown in flashpoints and heroics, which are group instances. I constantly see people in general chat LFG or LFM for them (which means people are partying up). Plus, if you group up with others for their class quests, you get to experience their story, as well. My husband and I have been duoing the whole way (he's a Jedi Knight, I'm a Jedi Consular) and it's like playing twice the game. Companions do aid in combat, but they can't take the place of a real player. They don't always make the best choices and mine is pretty squishy for a tank. Plus, they're also like a squire. They sell your grey vendor trash and you send them on crafting missions. The class quests are linear progression, but so are the main scenario quests in FFXIV. Once you get your ship (which is sooner than getting your GC chocobo), you can go anywhere in the galaxy you like.

    I can't say for sure how 'meaningless' the crafting is since I'm still low level, but if it turns out to be like WoW, I will be a bit disappointed. I always felt like Aion hit the sweet spot. You still got good drops out of instances, but crafted gear was really meaningful. I remember how painfully expensive armorsmithing was, and praying you'd proc those HQs. Not only were the stats better, but the armor looked different, which told everyone it was high quality.

    Also, one thing I greatly respect SW:TOR for is that they have officially stated they have no plans for a cross-world dungeon finder (a la WoW). Reason being they want to foster a good sense of community within each server. If you've never played WoW and don't know what I'm talking about, just Google any number of articles that cite the cross-realm dungeon finder as the single biggest downfall of the community. When first implemented, the dungeon finder placed five random people from servers in your region together. You pick your role, and then it groups together one tank, one healer, and three DPS. It was very rare you ever saw anyone from your server in a random group. And in a community as gigantic as WoW, you quickly learn that chances are slim you will ever play with these people again (i.e. your reputation means nothing). So internet anonymity kicks in and no one really feels obligated to be a decent human being. Combine that with how tightly tuned and unforgiving Cataclysm heroics were, you had a frustrated community that would not tolerate mistakes. DPS stands in the fire and causes a wipe, point fingers, boot the healer. The tank is wearing a crappy chestpiece, gearscore is low, boot them too. Still can't wrap your head around it? Imagine running dungeons with random groups of people on these forums.

    They later changed it so that it would prioritize putting people together from your own server, but by then, the damage had already been done.

    It makes me worried that Yoshi-P wants to implement a cross-server instance tool.

    Quote Originally Posted by Orophin View Post
    Whatever makes the green backs. Become too "innovative" and you end up with the heap that was FF14 at launch.
    That's no kidding. Ever watch someone open a present they clearly didn't like and try to cover it up by saying, "Oh, that's different..." Like SE admitted, sometimes being unique for the sake of being unique is not a good idea.

    Take the ideas that are proven to work, improve upon them, introduce something new. Changing the entire formula leads to disasters like New Coke.

  8. #108
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gramul View Post
    Haha.
    Okay.
    That animation was taken from the beta. Far as gameplay goes, I've been told by my friends that it's just WoW with a screwy take on the Kotor universe. No interest from me, but if you're into that, have a ball.
    This is exactly it -- It's KOTOR with an online module.
    (1)

  9. 01-03-2012 07:23 AM
    Reason
    Why am I posting on this thread? What the hell is wrong with me.

  10. #109
    Player
    Soralis's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    185
    Character
    Vivian Nox
    World
    Balmung
    Main Class
    Bard Lv 80
    i agree with jennestia, it is working well like that, and gramul don't base your experience on the game by other people, go and play it yourself, wow is a crap compared to swtor, even with ff14, you can't even compare it anymore, wow is over!
    (1)

  11. #110
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    lol@thisthreadstillbeingopen. I thought this was ffxiv forums, not swtor review
    (0)

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