Green DPSensive:



Green DPSensive:
Thin Air plus casting any offinsive spell, or Holy, Holy, Assize, Holy, Holy is always more satisfying. I believe the Story Dungeon will require GCDs usage and we will see those Afflatus spells in action becauseWait. Did I miss something? Where does WHM get a 'satisfying bust of damage'? WHM DPS rotation is as bland as ever, even blander now that Aero III got rolled into Dia, or do you really think a rotation of Dia + Assize - Glare - Glare - Glare - Glare - Glare - Glare - Dia - etc.; or Holy + Assize - Holy - Holy - Holy - Holy etc. is so much more fun than what other healers have? Because how little I have to use my GCD heals right now, I doubt the Afflatus-spells will see all that much use, plus, Misery is a DPS loss.
A. we are all new and incoming damage will force our hands
B. 10k mp best believe im using GCDs to save some mp
C. we dont know how others play.
But after we are geared, melded and playing with others we know GCDs usage might drop, unless people use the Trust System more, but why use it? this is a MMO




Right now we actually have no idea how much we will need GCD heals in ShB. Whatever it is, Afflatus spells don't cost MP and are instant; I'd start planning on using them if you are not already. Also, please explain how Misery is a DPS loss. I really want to hear your reasoning behind how a 900 potency offensive skill available every 90s is a loss to pDPS.


In a vacuum, you are giving up 3 300 potency attacks on healing for a 900 potency attack on your fourth GCD. Just using...Whatever the new attack is 4 times in a row is 1200 potency.Right now we actually have no idea how much we will need GCD heals in ShB. Whatever it is, Afflatus spells don't cost MP and are instant; I'd start planning on using them if you are not already. Also, please explain how Misery is a DPS loss. I really want to hear your reasoning behind how a 900 potency offensive skill available every 90s is a loss to pDPS.
While I was a bit apprehensive about posting in this thread because I don't really want to boost the OP's unrelated terms of service rant, I do want to add that I would also really like an even slightly more interesting set of damaging abilities. It doesn't have to be much, just something to break the 2 button monotony when soloing or during healing downtime. Going through story as a healer is really painful sometimes. Not because of the speed, but because I basically hit 2 buttons for most of the fights.
I don't think downtime will be eliminated from group content either (especially older content) and nor should it be. I am all for a little more challenge when healing some content, but some amount of downtime is good. There has to be some baseline of skill required to beat content, but exceeding that skill in the healing dept. only really rewards in downtime. Dealing damage in the downtime allows for a difference between the more and less effective healers to shine instead of there just being a skill cliff and plateau.




Makes sense, from strictly an optimal DPS GCD perspective in a scenario where healing is not required. Another perspective I have is Misery makes up for the three GCDs you just spent on healing. Obviously, we are going to still use GCDs for damage if healing isn't needed. However, if GCDs must be spent on healing, Solace and Rapture are your go-to's before resorting to Cure 2 and Medica. The scenario you provided is also ST, and Misery is AoE. We can't just look at savage when it comes to the effectiveness of abilities.


That's why I said in a vacuum, to be fair. To me, it feels more like something returned for having to GCD heal.Makes sense, from strictly an optimal DPS GCD perspective in a scenario where healing is not required. Another perspective I have is Misery makes up for the three GCDs you just spent on healing. Obviously, we are going to still use GCDs for damage if healing isn't needed. However, if GCDs must be spent on healing, Solace and Rapture are your go-to's before resorting to Cure 2 and Medica. The scenario you provided is also ST, and Misery is AoE. We can't just look at savage when it comes to the effectiveness of abilities.
I mean, if we are lucky, you are right, but...
Last edited by Ilenya; 05-31-2019 at 02:42 AM.


Haha, when my healers told me it was a loss I said "but you can't use EVERY gcd on attack spells" to which they both replied "actually yes you can"Makes sense, from strictly an optimal DPS GCD perspective in a scenario where healing is not required. Another perspective I have is Misery makes up for the three GCDs you just spent on healing. Obviously, we are going to still use GCDs for damage if healing isn't needed. However, if GCDs must be spent on healing, Solace and Rapture are your go-to's before resorting to Cure 2 and Medica. The scenario you provided is also ST, and Misery is AoE. We can't just look at savage when it comes to the effectiveness of abilities.
So I gave up lol




Gotcha. I tend to look at it the same way, and don't consider a return a loss. We'll have to see, but I don't think we are going to be able to avoid GCD healing entirely like we have in the past. Need to see if any final adjustments are made to ogcd heals when the xpac drops.
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